tools for exporting godot projects via Github Actions
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -31,7 +31,7 @@ build-windows: <summary>Full example</summary> > **Note** -> This is a copy of [godot-template/.github/workflows/export.yml](https://github.com/bend-n/godot-template/blob/56b004dc6ad80b93549a15d4368e6fd953b26076/.github/workflows/export.yml) +> This is a copy of [godot-template/.github/workflows/export.yml](https://github.com/bend-n/godot-template/blob/67c92540c4f8724d1d9994d546d4717c7d807e8f/.github/workflows/export.yml) ```yaml name: "export" # name of the workflow @@ -53,15 +53,16 @@ jobs: # the things to do export: # a thing to do uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main with: # variables - export-name: ${{ github.event.repository.name }} # the name of the zipfile godot-version: 3.5 # the godot version image: ghcr.io/bend-n/godot-2d:3.5 # the container to use + export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe) platforms: "windows linux web android mac" # space seperated list of platforms to build project-root-path: "." # the directory that project.godot is in + github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false) secrets: # secrets - android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # not required - android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # not required - butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io + android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required + android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto + butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment ``` </details> |