builds godot
make js use 4 threads too
| -rw-r--r-- | .github/actions/build-godot/action.yml | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/.github/actions/build-godot/action.yml b/.github/actions/build-godot/action.yml index 4227fc1..d3c5302 100644 --- a/.github/actions/build-godot/action.yml +++ b/.github/actions/build-godot/action.yml @@ -50,7 +50,6 @@ runs: cd godot scons_flags=${{ env.flags }} cores=$(nproc) || cores=$(sysctl -n hw.ncpu) - [[ ${{ inputs.platform }} == "web" ]] && cores=1 [[ -n "${{ inputs.flags }}" ]] && scons_flags="${{ inputs.flags }}" [[ ${{ inputs.target }} == "editor" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes $scons_flags |