builds godot
enable websockets for 2d builds
bendn 2023-10-08
parent 15aeab9 · commit 6001cb7
-rw-r--r--.github/2d-build-modules.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py
index b0481e6..4f46cd7 100644
--- a/.github/2d-build-modules.py
+++ b/.github/2d-build-modules.py
@@ -53,7 +53,7 @@ module_vhacd_enabled = "no" # 3d surface stuff
module_vorbis_enabled = "yes" # vorbis audio
module_webp_enabled = "yes" # lossy compression format
module_webrtc_enabled = "no"
-module_websocket_enabled = "no"
+module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP
module_webxr_enabled = "no"
module_xatlas_unwrap_enabled = "no" # lightmapping stuff
module_zip_enabled = "no"