builds godot
enable websockets for 2d builds
| -rw-r--r-- | .github/2d-build-modules.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py index b0481e6..4f46cd7 100644 --- a/.github/2d-build-modules.py +++ b/.github/2d-build-modules.py @@ -53,7 +53,7 @@ module_vhacd_enabled = "no" # 3d surface stuff module_vorbis_enabled = "yes" # vorbis audio module_webp_enabled = "yes" # lossy compression format module_webrtc_enabled = "no" -module_websocket_enabled = "no" +module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP module_webxr_enabled = "no" module_xatlas_unwrap_enabled = "no" # lightmapping stuff module_zip_enabled = "no" |