builds godot
Diffstat (limited to 'patches/no-touchpad-gamepad.patch')
-rw-r--r--patches/no-touchpad-gamepad.patch26
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/no-touchpad-gamepad.patch b/patches/no-touchpad-gamepad.patch
new file mode 100644
index 0000000..41116af
--- /dev/null
+++ b/patches/no-touchpad-gamepad.patch
@@ -0,0 +1,26 @@
+From bc17abceea50eafee49824b8d93fbc2a94facc26 Mon Sep 17 00:00:00 2001
+From: Marcel Admiraal <[email protected]>
+Date: Tue, 22 Mar 2022 11:20:17 +0000
+Subject: [PATCH] Improve detection of gamepads on Linux
+
+Requires gamepads to have a right x and y axis.
+---
+ platform/linuxbsd/joypad_linux.cpp | 5 ++---
+ 1 file changed, 2 insertions(+), 3 deletions(-)
+
+diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
+index 65d53b266f7d..475107293f31 100644
+--- a/platform/linuxbsd/joypad_linux.cpp
++++ b/platform/linuxbsd/joypad_linux.cpp
+@@ -333,9 +333,8 @@ void JoypadLinux::open_joypad(const char *p_path) {
+ }
+
+ // Check if the device supports basic gamepad events
+- bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit));
+- bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit));
+- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) {
++ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
++ test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) {
+ close(fd);
+ return;
+ }