builds godot
Diffstat (limited to 'patches/no-touchpad-gamepad.patch')
| -rw-r--r-- | patches/no-touchpad-gamepad.patch | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/no-touchpad-gamepad.patch b/patches/no-touchpad-gamepad.patch new file mode 100644 index 0000000..41116af --- /dev/null +++ b/patches/no-touchpad-gamepad.patch @@ -0,0 +1,26 @@ +From bc17abceea50eafee49824b8d93fbc2a94facc26 Mon Sep 17 00:00:00 2001 +From: Marcel Admiraal <[email protected]> +Date: Tue, 22 Mar 2022 11:20:17 +0000 +Subject: [PATCH] Improve detection of gamepads on Linux + +Requires gamepads to have a right x and y axis. +--- + platform/linuxbsd/joypad_linux.cpp | 5 ++--- + 1 file changed, 2 insertions(+), 3 deletions(-) + +diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp +index 65d53b266f7d..475107293f31 100644 +--- a/platform/linuxbsd/joypad_linux.cpp ++++ b/platform/linuxbsd/joypad_linux.cpp +@@ -333,9 +333,8 @@ void JoypadLinux::open_joypad(const char *p_path) { + } + + // Check if the device supports basic gamepad events +- bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit)); +- bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit)); +- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) { ++ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && ++ test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) { + close(fd); + return; + } |