Godot template repository for my programs
| -rw-r--r-- | .github/workflows/export.yml | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml index bc93c62..cce0726 100644 --- a/.github/workflows/export.yml +++ b/.github/workflows/export.yml @@ -1,17 +1,17 @@ name: "export" # name of the workflow on: # when it is triggered - workflow_dispatch: # manually - push: # on push + workflow_dispatch: # manually or + push: # on a push + branches: + - main # to this branch paths: # with modifications to these files - - "**.gd" - - "**.tscn" - - "**.import" - - "**.tres" - - "**.ttf" - - ".github/workflows/export.yml" - - "export_presets.cfg" - branches: # on this branch - - main + - "**.gd" # all gdscript files + - "**.tscn" # scene files + - "**.import" # this means a png changed + - "**.tres" # godot resources + - "**.ttf" # fonts in godot3 dont have their own .import + - ".github/workflows/export.yml" # this workflow + - "export_presets.cfg" # the export template jobs: # the things to do export: # a thing to do @@ -21,6 +21,7 @@ jobs: # the things to do godot-version: 3.5 # the godot version image: ghcr.io/bend-n/godot-2d:3.5 # the container to use platforms: "windows linux web android mac" # space seperated list of platforms to build + project-root-path: "." # the directory that project.godot is in secrets: # secrets android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # not required android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # not required |