Godot template repository for my programs
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..663e841 --- /dev/null +++ b/project.godot @@ -0,0 +1,63 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Reference", +"class": "Arg", +"language": "GDScript", +"path": "res://addons/gdcli/Arg.gd" +}, { +"base": "Reference", +"class": "Parser", +"language": "GDScript", +"path": "res://addons/gdcli/Parser.gd" +} ] +_global_script_class_icons={ +"Arg": "", +"Parser": "" +} + +[application] + +config/name="Godot Template" +run/main_scene="res://Main.tscn" +config/use_custom_user_dir=true +config/custom_user_dir_name="GodotTemplate" + +[autoload] + +CLI="*res://autoloads/CLI.gd" + +[debug] + +gdscript/warnings/return_value_discarded=false + +[display] + +window/size/width=320 +window/size/height=180 +window/size/test_width=1280 +window/size/test_height=720 +window/dpi/allow_hidpi=true +window/stretch/mode="2d" +window/stretch/aspect="keep" + +[logging] + +file_logging/enable_file_logging=true + +[rendering] + +quality/driver/driver_name="GLES2" +2d/options/use_nvidia_rect_flicker_workaround=true +quality/intended_usage/framebuffer_allocation=0 +quality/intended_usage/framebuffer_allocation.mobile=0 +2d/snapping/use_gpu_pixel_snap=true +vram_compression/import_etc=true |