a game about throwing hammers made for the github game off
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+name: "export" # name of the workflow
+on: # when it is triggered
+ workflow_dispatch: # manually or
+ push: # on a push
+ branches:
+ - main # to this branch
+ paths: # with modifications to these files
+ - "**.gd" # all gdscript files
+ - "**.tscn" # scene files
+ - "**.import" # this means a png changed
+ - "**.tres" # godot resources
+ - "**.ttf" # fonts in godot3 dont have their own .import
+ - ".github/workflows/export.yml" # this workflow
+ - "export_presets.cfg" # the export template
+
+jobs: # the things to do
+ export: # a thing to do
+ uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
+ with: # variables
+ godot-version: 4.0.beta # the godot version
+ image: ghcr.io/bend-n/godot-2d:4.0.beta # the container to use
+ export-name: "hammer space" # the name of the exec. ($export-name.exe)
+ platforms: "windows linux web mac" # space seperated list of platforms to build
+ project-root-path: "." # the directory that project.godot is in
+ github-pages: "no" # to deploy to github pages or not (anything besides 'true' == false)
+ itch-path: "bendn/hammers" # required for itch.io deployment.
+ secrets: # secrets
+ butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment