a game about throwing hammers made for the github game off
Diffstat (limited to 'autoloads/sound_manager.gd')
| -rw-r--r-- | autoloads/sound_manager.gd | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/autoloads/sound_manager.gd b/autoloads/sound_manager.gd new file mode 100644 index 0000000..ae617a7 --- /dev/null +++ b/autoloads/sound_manager.gd @@ -0,0 +1,23 @@ +extends Node + +const sounds_path = "res://assets/sfx/%s.ogg" +const sounds := { + "step": preload(sounds_path % "step"), + "death": preload(sounds_path % "death"), + "jump": preload(sounds_path % "jump"), + "click": preload(sounds_path % "click"), + "throw": preload(sounds_path % "woosh"), +} + +@onready var sound_players := get_children() + + +func play(sound: String, volume_db := 0, pitch_scale := randf() + 0.4): + for player in sound_players: + if not player.playing: + player.pitch_scale = pitch_scale + player.volume_db = volume_db + player.stream = sounds[sound] + player.play() + return + print("sounds overflow, discrding") |