a game about throwing hammers made for the github game off
Diffstat (limited to 'enemys/wrencher.gd')
| -rw-r--r-- | enemys/wrencher.gd | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/enemys/wrencher.gd b/enemys/wrencher.gd index e663457..771a878 100644 --- a/enemys/wrencher.gd +++ b/enemys/wrencher.gd @@ -40,12 +40,14 @@ func _physics_process(_delta: float) -> void: func fire() -> void: - var hammer: Hammer = Utils.instance_scene_on_level(Utils.get_hammer(), muzzle.global_position) + var hammer: Hammer = Utils.get_hammer().instantiate() + hammer.global_position = muzzle.global_position hammer.steer_force = 0.01 # cheat hammer.target = Globals.player hammer.direction = up_direction bullet_timer = get_tree().create_timer(SHOT_COOLDOWN) player_cast.enabled = false + Globals.levelmanager.current_level.add_child(hammer) func brain() -> float: var dir := 0.0 |