a game about throwing hammers made for the github game off
Diffstat (limited to 'enemys/wrencher.gd')
| -rw-r--r-- | enemys/wrencher.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/enemys/wrencher.gd b/enemys/wrencher.gd index cfa44ca..e663457 100644 --- a/enemys/wrencher.gd +++ b/enemys/wrencher.gd @@ -4,7 +4,7 @@ extends Enemy @export var MAX_SPEED := 32 @export var FRICTION := .8 @export var SHOT_COOLDOWN := 1 -@onready @export var muzzle: Node2D +@onready @export var muzzle: Marker2D @onready @export var floorcast: RayCast2D @onready @export var animator: AnimationPlayer @onready @export var player_cast: ShapeCast2D @@ -40,7 +40,7 @@ func _physics_process(_delta: float) -> void: func fire() -> void: - var hammer: Hammer = Utils.instance_scene_on_main(Utils.get_hammer(), muzzle.global_position) + var hammer: Hammer = Utils.instance_scene_on_level(Utils.get_hammer(), muzzle.global_position) hammer.steer_force = 0.01 # cheat hammer.target = Globals.player hammer.direction = up_direction |