a game about throwing hammers made for the github game off
Diffstat (limited to 'enemys/wrencher.gd')
-rw-r--r--enemys/wrencher.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/enemys/wrencher.gd b/enemys/wrencher.gd
index cfa44ca..e663457 100644
--- a/enemys/wrencher.gd
+++ b/enemys/wrencher.gd
@@ -4,7 +4,7 @@ extends Enemy
@export var MAX_SPEED := 32
@export var FRICTION := .8
@export var SHOT_COOLDOWN := 1
-@onready @export var muzzle: Node2D
+@onready @export var muzzle: Marker2D
@onready @export var floorcast: RayCast2D
@onready @export var animator: AnimationPlayer
@onready @export var player_cast: ShapeCast2D
@@ -40,7 +40,7 @@ func _physics_process(_delta: float) -> void:
func fire() -> void:
- var hammer: Hammer = Utils.instance_scene_on_main(Utils.get_hammer(), muzzle.global_position)
+ var hammer: Hammer = Utils.instance_scene_on_level(Utils.get_hammer(), muzzle.global_position)
hammer.steer_force = 0.01 # cheat
hammer.target = Globals.player
hammer.direction = up_direction