a game about throwing hammers made for the github game off
Diffstat (limited to 'enemys/wrencher.tscn')
-rw-r--r--enemys/wrencher.tscn18
1 files changed, 11 insertions, 7 deletions
diff --git a/enemys/wrencher.tscn b/enemys/wrencher.tscn
index 128d043..28df5b8 100644
--- a/enemys/wrencher.tscn
+++ b/enemys/wrencher.tscn
@@ -77,6 +77,7 @@ _data = {
size = Vector2(20, 50)
[node name="Wrencher" node_paths=PackedStringArray("muzzle", "floorcast", "animator", "player_cast") instance=ExtResource("1_7mo8u")]
+position = Vector2(0, -5)
floor_max_angle = 0.802851
script = ExtResource("2_ydgi0")
ACCELERATION = 3
@@ -89,22 +90,25 @@ animator = NodePath("AnimationPlayer")
player_cast = NodePath("PlayerCast")
[node name="Sprite" parent="." index="0"]
-position = Vector2(0, -8)
+position = Vector2(0, -3)
texture = ExtResource("2_0jx2r")
hframes = 9
frame = 4
[node name="Collision" parent="." index="1"]
-position = Vector2(0, -5)
shape = ExtResource("3_fsg5e")
+[node name="Hurtbox" parent="." index="2"]
+position = Vector2(0, 5)
+
[node name="Collision" parent="Hurtbox" index="0"]
-visible = false
position = Vector2(0, -5)
shape = ExtResource("3_fsg5e")
+[node name="Hitbox" parent="." index="3"]
+position = Vector2(0, 5)
+
[node name="Collision" parent="Hitbox" index="0"]
-visible = false
position = Vector2(0, -5)
shape = ExtResource("3_fsg5e")
@@ -115,16 +119,16 @@ libraries = {
[node name="Muzzle" type="Marker2D" parent="." index="5"]
visible = false
-position = Vector2(0, -6)
+position = Vector2(0, -1)
[node name="FloorCast" type="RayCast2D" parent="." index="6"]
visible = false
-position = Vector2(0, -3)
+position = Vector2(0, 2)
target_position = Vector2(0, 5)
[node name="PlayerCast" type="ShapeCast2D" parent="." index="7"]
visible = false
-position = Vector2(0, -25)
+position = Vector2(0, -20)
shape = SubResource("RectangleShape2D_j3gtw")
target_position = Vector2(0, -170)
collision_mask = 3