a game about throwing hammers made for the github game off
Diffstat (limited to 'fx/dust.tscn')
| -rw-r--r-- | fx/dust.tscn | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/fx/dust.tscn b/fx/dust.tscn new file mode 100644 index 0000000..8d98c20 --- /dev/null +++ b/fx/dust.tscn @@ -0,0 +1,70 @@ +[gd_scene load_steps=7 format=3 uid="uid://dn3jh3u6xksvj"] + +[ext_resource type="PackedScene" uid="uid://6o1bfy3xhjbm" path="res://fx/fx.tscn" id="1"] +[ext_resource type="Texture2D" uid="uid://cuhf1q2aeyoau" path="res://assets/fx/dust.png" id="2"] +[ext_resource type="Script" path="res://fx/dust.gd" id="3"] + +[sub_resource type="Animation" id="1"] +resource_name = "Animate" +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [0, 1, 2] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"queue_free" +}] +} + +[sub_resource type="Animation" id="2"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [2] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_60u2x"] +_data = { +"Animate": SubResource("1"), +"RESET": SubResource("2") +} + +[node name="DustEffect" instance=ExtResource("1")] +script = ExtResource("3") + +[node name="Sprite" parent="." index="0"] +texture = ExtResource("2") +hframes = 3 +frame = 2 + +[node name="AnimationPlayer" parent="." index="1"] +autoplay = "Animate" +libraries = { +"": SubResource("AnimationLibrary_60u2x") +} |