a game about throwing hammers made for the github game off
Diffstat (limited to 'fx/enemy_death.gd')
-rw-r--r--fx/enemy_death.gd6
1 files changed, 2 insertions, 4 deletions
diff --git a/fx/enemy_death.gd b/fx/enemy_death.gd
index 969eaff..510e518 100644
--- a/fx/enemy_death.gd
+++ b/fx/enemy_death.gd
@@ -3,12 +3,10 @@ extends Node2D
const DustFx := preload("./dust.tscn")
func _ready() -> void:
- # print(global_position)
randomize()
- # print_stack()
- # get_tree().paused = true
var randv := func randv(): return Vector2(randf_range(-10, 10), randf_range(-10, 10))
for i in range(10):
- var inst := Utils.instance_scene_on_main(DustFx, global_position + randv.call())
+ var inst := Utils.instance_on_main(DustFx.instantiate()) as Node2D
+ inst.global_position = global_position + randv.call()
if i == 9:
inst.tree_exited.connect(queue_free)