a game about throwing hammers made for the github game off
Diffstat (limited to 'hammers/hammer_base.tscn')
-rw-r--r--hammers/hammer_base.tscn24
1 files changed, 12 insertions, 12 deletions
diff --git a/hammers/hammer_base.tscn b/hammers/hammer_base.tscn
index 43b00c2..9876740 100644
--- a/hammers/hammer_base.tscn
+++ b/hammers/hammer_base.tscn
@@ -1,8 +1,7 @@
-[gd_scene load_steps=10 format=3 uid="uid://bimmd1hcj2h0e"]
+[gd_scene load_steps=11 format=3 uid="uid://bimmd1hcj2h0e"]
[ext_resource type="PackedScene" uid="uid://ug40hxlkequx" path="res://colliders/hitbox.tscn" id="1_kdx5x"]
[ext_resource type="Script" path="res://hammers/hammer.gd" id="1_xp22t"]
-[ext_resource type="Shape2D" path="res://hammers/8x14.tres" id="2_tgkvf"]
[ext_resource type="Script" path="res://fx/trail.gd" id="4_boru3"]
[ext_resource type="Curve" path="res://hammers/trail_width.tres" id="4_yvshk"]
[ext_resource type="Gradient" path="res://hammers/trail_color.tres" id="5_8dqv1"]
@@ -15,6 +14,12 @@ shader_parameter/light_offset = 1.0
shader_parameter/line_width = 0.0
shader_parameter/sin_frequency = 0.25
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_fffa1"]
+size = Vector2(2, 12)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_cbjww"]
+size = Vector2(6, 12)
+
[sub_resource type="CircleShape2D" id="CircleShape2D_jubww"]
radius = 125.0
@@ -42,13 +47,12 @@ material = SubResource("ShaderMaterial_go8fx")
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
-shape = ExtResource("2_tgkvf")
+shape = SubResource("RectangleShape2D_fffa1")
[node name="Hitbox" parent="." instance=ExtResource("1_kdx5x")]
-visible = false
[node name="Collision" parent="Hitbox" index="0"]
-shape = ExtResource("2_tgkvf")
+shape = SubResource("RectangleShape2D_cbjww")
[node name="TargetFinder" type="Area2D" parent="."]
visible = false
@@ -58,19 +62,15 @@ monitorable = false
[node name="Collision" type="CollisionShape2D" parent="TargetFinder"]
shape = SubResource("CircleShape2D_jubww")
-
-[node name="Head" type="Marker2D" parent="."]
-position = Vector2(0, -6)
+debug_color = Color(0, 0.941176, 0.352941, 0.12549)
[node name="LeftCast" type="RayCast2D" parent="."]
-visible = false
position = Vector2(0, -6)
-target_position = Vector2(-4, -15)
+target_position = Vector2(-5, -29)
[node name="RightCast" type="RayCast2D" parent="."]
-visible = false
position = Vector2(0, -6)
-target_position = Vector2(4, -15)
+target_position = Vector2(5, -29)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="area_entered" from="TargetFinder" to="." method="_on_target_finder_node_entered"]