a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/BaseTemplate.gd')
-rw-r--r--levels/BaseTemplate.gd79
1 files changed, 0 insertions, 79 deletions
diff --git a/levels/BaseTemplate.gd b/levels/BaseTemplate.gd
deleted file mode 100644
index 6679cde..0000000
--- a/levels/BaseTemplate.gd
+++ /dev/null
@@ -1,79 +0,0 @@
-extends TileMap
-class_name Level
-
-const BlockDoor_scn := preload("res://world/door/block_door.tscn")
-const Door_scn := preload("res://world/door/door.tscn")
-const OneWayPlatform_scn := preload("res://world/one_way_platform.tscn")
-
-const ALL_DOORS := [Vector2i.UP, Vector2i.DOWN, Vector2i.LEFT, Vector2i.RIGHT]
-
-@export_range(0, 15) var enabled_walls := 0 # https://kidscancode.org/blog/img/cells_4bit.png
-
-const rot_map := {Vector2i.LEFT: PI, Vector2i.RIGHT: 0, Vector2i.DOWN: PI / 2, Vector2i.UP: -PI / 2} # 180 # 90 # -90
-
-@onready var enemys := $Enemys.get_children()
-@onready var enemyqty := $Enemys.get_child_count()
-@onready var has_enemys := enemyqty != 0
-
-@onready var blockdoors: Node2D
-@onready var doors: Node2D = create_node(&"doors")
-
-
-func create_node(p_name: StringName) -> Node2D:
- var n := Node2D.new()
- n.position = Vector2.ZERO
- n.name = p_name
- add_child(n)
- return n
-
-
-func _ready():
- var wall_array := Maze.tile_4b_to_wall_array(enabled_walls)
-
- if len(wall_array) != 4:
- var door_array := Util.sub(ALL_DOORS, wall_array)
- if Vector2i.DOWN in door_array:
- var p: OneWayPlatform = OneWayPlatform_scn.instantiate()
- p.position = Vector2(128, 243)
- call_deferred(&"add_child", p)
-
- if has_enemys:
- blockdoors = create_node(&"block_doors")
-
- for door_p in door_array:
- var door := add_door(door_p)
- if has_enemys:
- add_block_door(door)
-
- for enemy in enemys:
- enemy.connect(&"died", _on_enemy_died)
-
-
-func add_door(dir: Vector2i) -> Door:
- var d := Door_scn.instantiate()
- var v := Vector2i(128, 128) # center
- d.rotation = rot_map[dir]
- d.position = Vector2(v + (v * dir)).move_toward(v, 16)
- d.dir = dir
- doors.add_child(d)
- return d
-
-
-func add_block_door(door: Door) -> BlockDoor:
- var d := BlockDoor_scn.instantiate()
- d.rotation = door.rotation
- d.position = door.position.move_toward(Vector2(128, 128), -8)
- blockdoors.add_child(d)
- return d
-
-
-func _on_enemy_died() -> void:
- enemyqty -= 1
- if enemyqty == 0:
- open_doors()
-
-
-func open_doors() -> void:
- var block_doors := blockdoors.get_children()
- for bloc_door in block_doors:
- bloc_door.open()