a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/LevelManager.gd')
-rw-r--r--levels/LevelManager.gd4
1 files changed, 1 insertions, 3 deletions
diff --git a/levels/LevelManager.gd b/levels/LevelManager.gd
index 45bf640..daa1bb2 100644
--- a/levels/LevelManager.gd
+++ b/levels/LevelManager.gd
@@ -34,9 +34,6 @@ var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]
func _init() -> void:
Globals.levelmanager = self
-func _exit_tree() -> void:
- Globals.levelmanager = null
-
func _ready() -> void:
gen_map()
lvl_position = size / 2
@@ -102,3 +99,4 @@ func gen_map() -> void:
map.append(map_row)
map[lvl_position.x][lvl_position.y] = start
world_generated.emit(maze)
+