a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/LevelManager.gd')
| -rw-r--r-- | levels/LevelManager.gd | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/levels/LevelManager.gd b/levels/LevelManager.gd index 45bf640..daa1bb2 100644 --- a/levels/LevelManager.gd +++ b/levels/LevelManager.gd @@ -34,9 +34,6 @@ var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]] func _init() -> void: Globals.levelmanager = self -func _exit_tree() -> void: - Globals.levelmanager = null - func _ready() -> void: gen_map() lvl_position = size / 2 @@ -102,3 +99,4 @@ func gen_map() -> void: map.append(map_row) map[lvl_position.x][lvl_position.y] = start world_generated.emit(maze) + |