a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/LevelManager.gd')
| -rw-r--r-- | levels/LevelManager.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/levels/LevelManager.gd b/levels/LevelManager.gd index 644cb98..d7c905c 100644 --- a/levels/LevelManager.gd +++ b/levels/LevelManager.gd @@ -14,7 +14,7 @@ const lvl_path_fmt := "res://levels/rand/%s.tscn" var lvl_position := Vector2i(-1, -1) var t: SceneTreeTimer -var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]] # Array[Array[PackedScene]] [[0..][1..]...[15..]] +var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]] # Array[PackedSceneArray] [[0..][1..]...[15..]] func go(to: Vector2i) -> void: @@ -51,7 +51,7 @@ func sort_levels(): func _ready() -> void: gen_map() lvl_position = size / 2 - Events.connect(&"change_level", go) + Events.change_level.connect(go) print_map_pretty() @@ -67,4 +67,4 @@ func gen_map() -> void: map_row.append(sorted[i][randi() % len(sorted[i])]) map.append(map_row) map[lvl_position.x][lvl_position.y] = preload("res://levels/Start.tscn") - emit_signal(&"world_generated", maze) + world_generated.emit(maze) |