a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/LevelManager.gd')
-rw-r--r--levels/LevelManager.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/levels/LevelManager.gd b/levels/LevelManager.gd
index 644cb98..d7c905c 100644
--- a/levels/LevelManager.gd
+++ b/levels/LevelManager.gd
@@ -14,7 +14,7 @@ const lvl_path_fmt := "res://levels/rand/%s.tscn"
var lvl_position := Vector2i(-1, -1)
var t: SceneTreeTimer
-var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]] # Array[Array[PackedScene]] [[0..][1..]...[15..]]
+var sorted := [[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]] # Array[PackedSceneArray] [[0..][1..]...[15..]]
func go(to: Vector2i) -> void:
@@ -51,7 +51,7 @@ func sort_levels():
func _ready() -> void:
gen_map()
lvl_position = size / 2
- Events.connect(&"change_level", go)
+ Events.change_level.connect(go)
print_map_pretty()
@@ -67,4 +67,4 @@ func gen_map() -> void:
map_row.append(sorted[i][randi() % len(sorted[i])])
map.append(map_row)
map[lvl_position.x][lvl_position.y] = preload("res://levels/Start.tscn")
- emit_signal(&"world_generated", maze)
+ world_generated.emit(maze)