a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/Start.gd')
| -rw-r--r-- | levels/Start.gd | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/levels/Start.gd b/levels/Start.gd index 0f9f251..ec8c441 100644 --- a/levels/Start.gd +++ b/levels/Start.gd @@ -1,20 +1,20 @@ extends Level func _ready() -> void: - var lm: LevelManager = Globals.levelmanager - var maze: Maze = lm.maze - if !maze: - maze = await lm.world_generated - enabled_walls = (maze.get_cellv(lm.size / 2)) - const wm := { - Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)], - Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)], - Vector2i.LEFT: [Vector2i(0, 7), Vector2i(0, 8)], - Vector2i.RIGHT: [Vector2i(15, 7), Vector2i(15, 8)] - } - var terrain: Array[Vector2i] = [] - for wall in Maze.tile_4b_to_wall_array(enabled_walls): - terrain.append_array(wm[wall]) - set_cells_terrain_connect(0, terrain, 0, 0, true) - super() + var lm: LevelManager = Globals.levelmanager + var maze: Maze = lm.maze + if !maze: + maze = await lm.world_generated + enabled_walls = (maze.get_cellv(lm.size / 2)) + const wm := { + Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)], + Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)], + Vector2i.LEFT: [Vector2i(0, 7), Vector2i(0, 8)], + Vector2i.RIGHT: [Vector2i(15, 7), Vector2i(15, 8)] + } + var terrain: Array[Vector2i] = [] + for wall in Maze.tile_4b_to_wall_array(enabled_walls): + terrain.append_array(wm[wall]) + set_cells_terrain_connect(0, terrain, 0, 0, true) + super() |