a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/Start.gd')
-rw-r--r--levels/Start.gd32
1 files changed, 16 insertions, 16 deletions
diff --git a/levels/Start.gd b/levels/Start.gd
index 0f9f251..ec8c441 100644
--- a/levels/Start.gd
+++ b/levels/Start.gd
@@ -1,20 +1,20 @@
extends Level
func _ready() -> void:
- var lm: LevelManager = Globals.levelmanager
- var maze: Maze = lm.maze
- if !maze:
- maze = await lm.world_generated
- enabled_walls = (maze.get_cellv(lm.size / 2))
- const wm := {
- Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)],
- Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)],
- Vector2i.LEFT: [Vector2i(0, 7), Vector2i(0, 8)],
- Vector2i.RIGHT: [Vector2i(15, 7), Vector2i(15, 8)]
- }
- var terrain: Array[Vector2i] = []
- for wall in Maze.tile_4b_to_wall_array(enabled_walls):
- terrain.append_array(wm[wall])
- set_cells_terrain_connect(0, terrain, 0, 0, true)
- super()
+ var lm: LevelManager = Globals.levelmanager
+ var maze: Maze = lm.maze
+ if !maze:
+ maze = await lm.world_generated
+ enabled_walls = (maze.get_cellv(lm.size / 2))
+ const wm := {
+ Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)],
+ Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)],
+ Vector2i.LEFT: [Vector2i(0, 7), Vector2i(0, 8)],
+ Vector2i.RIGHT: [Vector2i(15, 7), Vector2i(15, 8)]
+ }
+ var terrain: Array[Vector2i] = []
+ for wall in Maze.tile_4b_to_wall_array(enabled_walls):
+ terrain.append_array(wm[wall])
+ set_cells_terrain_connect(0, terrain, 0, 0, true)
+ super()