a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/Start.gd')
-rw-r--r--levels/Start.gd9
1 files changed, 4 insertions, 5 deletions
diff --git a/levels/Start.gd b/levels/Start.gd
index 4f48edc..0f9f251 100644
--- a/levels/Start.gd
+++ b/levels/Start.gd
@@ -1,12 +1,11 @@
extends Level
-@onready var lvl_manager = $"../LevelManager"
-
func _ready() -> void:
- var maze: Maze = get_parent().maze
+ var lm: LevelManager = Globals.levelmanager
+ var maze: Maze = lm.maze
if !maze:
- maze = await lvl_manager.world_generated
- enabled_walls = (maze.get_cellv(lvl_manager.size / 2))
+ maze = await lm.world_generated
+ enabled_walls = (maze.get_cellv(lm.size / 2))
const wm := {
Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)],
Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)],