a game about throwing hammers made for the github game off
Diffstat (limited to 'levels/Start.gd')
| -rw-r--r-- | levels/Start.gd | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/levels/Start.gd b/levels/Start.gd index 4f48edc..0f9f251 100644 --- a/levels/Start.gd +++ b/levels/Start.gd @@ -1,12 +1,11 @@ extends Level -@onready var lvl_manager = $"../LevelManager" - func _ready() -> void: - var maze: Maze = get_parent().maze + var lm: LevelManager = Globals.levelmanager + var maze: Maze = lm.maze if !maze: - maze = await lvl_manager.world_generated - enabled_walls = (maze.get_cellv(lvl_manager.size / 2)) + maze = await lm.world_generated + enabled_walls = (maze.get_cellv(lm.size / 2)) const wm := { Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)], Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)], |