a game about throwing hammers made for the github game off
Diffstat (limited to 'player/player.gd')
| -rw-r--r-- | player/player.gd | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/player/player.gd b/player/player.gd index 9da6719..8034e2c 100644 --- a/player/player.gd +++ b/player/player.gd @@ -1,4 +1,4 @@ -extends CharacterBody2D +extends Hittable class_name Player const DustEffect := preload("res://fx/dust.tscn") @@ -21,12 +21,11 @@ const WallJumpEffect := preload("res://fx/wall_dust.tscn") @onready var GRAVITY: float = ProjectSettings.get_setting(&"physics/2d/default_gravity") -const FLOOR_MAX_ANGLE := deg_to_rad(46) - - func _init() -> void: - floor_max_angle = FLOOR_MAX_ANGLE + Globals.player = self +func _exit_tree() -> void: + Globals.player = null enum State { MOVE, WALL_SLIDE, STOP } |