a game about throwing hammers made for the github game off
Diffstat (limited to 'player/player.gd')
-rw-r--r--player/player.gd9
1 files changed, 4 insertions, 5 deletions
diff --git a/player/player.gd b/player/player.gd
index 9da6719..8034e2c 100644
--- a/player/player.gd
+++ b/player/player.gd
@@ -1,4 +1,4 @@
-extends CharacterBody2D
+extends Hittable
class_name Player
const DustEffect := preload("res://fx/dust.tscn")
@@ -21,12 +21,11 @@ const WallJumpEffect := preload("res://fx/wall_dust.tscn")
@onready var GRAVITY: float = ProjectSettings.get_setting(&"physics/2d/default_gravity")
-const FLOOR_MAX_ANGLE := deg_to_rad(46)
-
-
func _init() -> void:
- floor_max_angle = FLOOR_MAX_ANGLE
+ Globals.player = self
+func _exit_tree() -> void:
+ Globals.player = null
enum State { MOVE, WALL_SLIDE, STOP }