a game about throwing hammers made for the github game off
Diffstat (limited to 'player/player.gd')
| -rw-r--r-- | player/player.gd | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/player/player.gd b/player/player.gd index 720ecc0..27126c6 100644 --- a/player/player.gd +++ b/player/player.gd @@ -312,11 +312,10 @@ func disable_aim_gizmo() -> void: func throw(rot: float) -> void: rot += randf_range(-0.01, 0.01) remove_child(current_hammer) - current_hammer.position.x = 0 # center + current_hammer.position = Vector2(0, -8) # center current_hammer.global_position = to_global(current_hammer.position) Globals.levelmanager.current_level.add_child(current_hammer) - current_hammer.hit_player = false - current_hammer.hit_enemys = true + current_hammer.hits = Hammer.HITS.ENEMY current_hammer.throw(Vector2.from_angle(rot)) SoundManager.play("throw", -15) current_hammer = null |