a game about throwing hammers made for the github game off
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot63
1 files changed, 63 insertions, 0 deletions
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "Reference",
+"class": "Arg",
+"language": "GDScript",
+"path": "res://addons/gdcli/Arg.gd"
+}, {
+"base": "Reference",
+"class": "Parser",
+"language": "GDScript",
+"path": "res://addons/gdcli/Parser.gd"
+} ]
+_global_script_class_icons={
+"Arg": "",
+"Parser": ""
+}
+
+[application]
+
+config/name="Godot Template"
+run/main_scene="res://Main.tscn"
+config/use_custom_user_dir=true
+config/custom_user_dir_name="GodotTemplate"
+
+[autoload]
+
+CLI="*res://autoloads/CLI.gd"
+
+[debug]
+
+gdscript/warnings/return_value_discarded=false
+
+[display]
+
+window/size/width=320
+window/size/height=180
+window/size/test_width=1280
+window/size/test_height=720
+window/dpi/allow_hidpi=true
+window/stretch/mode="2d"
+window/stretch/aspect="keep"
+
+[logging]
+
+file_logging/enable_file_logging=true
+
+[rendering]
+
+quality/driver/driver_name="GLES2"
+2d/options/use_nvidia_rect_flicker_workaround=true
+quality/intended_usage/framebuffer_allocation=0
+quality/intended_usage/framebuffer_allocation.mobile=0
+2d/snapping/use_gpu_pixel_snap=true
+vram_compression/import_etc=true