a game about throwing hammers made for the github game off
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/project.godot b/project.godot index ffa6260..4c793d6 100644 --- a/project.godot +++ b/project.godot @@ -14,6 +14,11 @@ _global_script_classes=[{ "language": &"GDScript", "path": "res://world/door/block_door.gd" }, { +"base": "HBoxContainer", +"class": &"CaretOptionButton", +"language": &"GDScript", +"path": "res://ui/components/caretoptionbutton/caretoptionbutton.gd" +}, { "base": "Area2D", "class": &"Door", "language": &"GDScript", @@ -64,6 +69,11 @@ _global_script_classes=[{ "language": &"GDScript", "path": "res://player/player.gd" }, { +"base": "Control", +"class": &"Popuppable", +"language": &"GDScript", +"path": "res://ui/popup.gd" +}, { "base": "Line2D", "class": &"Trail2D", "language": &"GDScript", @@ -76,6 +86,7 @@ _global_script_classes=[{ }] _global_script_class_icons={ "BlockDoor": "", +"CaretOptionButton": "", "Door": "", "Enemy": "", "Hammer": "res://assets/hammers/hammer01.png", @@ -86,6 +97,7 @@ _global_script_class_icons={ "Maze": "", "OneWayPlatform": "", "Player": "", +"Popuppable": "", "Trail2D": "res://fx/trail2d_icon.svg", "Util": "" } @@ -124,6 +136,14 @@ window/size/test_height=1280 [input] +ui_focus_next={ +"deadzone": 0.5, +"events": [] +} +ui_focus_prev={ +"deadzone": 0.5, +"events": [] +} left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) |