a game about throwing hammers made for the github game off
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot41
1 files changed, 37 insertions, 4 deletions
diff --git a/project.godot b/project.godot
index c415d4a..79f6209 100644
--- a/project.godot
+++ b/project.godot
@@ -19,10 +19,30 @@ _global_script_classes=[{
"language": &"GDScript",
"path": "res://world/door/door.gd"
}, {
+"base": "Hittable",
+"class": &"Enemy",
+"language": &"GDScript",
+"path": "res://enemys/Enemy.gd"
+}, {
+"base": "Area2D",
+"class": &"Hammer",
+"language": &"GDScript",
+"path": "res://hammers/hammer.gd"
+}, {
+"base": "CharacterBody2D",
+"class": &"Hittable",
+"language": &"GDScript",
+"path": "res://colliders/hittable.gd"
+}, {
+"base": "Area2D",
+"class": &"Hurtbox",
+"language": &"GDScript",
+"path": "res://colliders/hurtbox.gd"
+}, {
"base": "TileMap",
"class": &"Level",
"language": &"GDScript",
-"path": "res://levels/BaseTemplate.gd"
+"path": "res://levels/Level.gd"
}, {
"base": "Node",
"class": &"LevelManager",
@@ -39,11 +59,16 @@ _global_script_classes=[{
"language": &"GDScript",
"path": "res://world/one_way_platform.gd"
}, {
-"base": "CharacterBody2D",
+"base": "Hittable",
"class": &"Player",
"language": &"GDScript",
"path": "res://player/player.gd"
}, {
+"base": "Line2D",
+"class": &"Trail2D",
+"language": &"GDScript",
+"path": "res://fx/trail.gd"
+}, {
"base": "Node",
"class": &"Util",
"language": &"GDScript",
@@ -52,11 +77,16 @@ _global_script_classes=[{
_global_script_class_icons={
"BlockDoor": "",
"Door": "",
-"Level": "",
+"Enemy": "",
+"Hammer": "res://assets/hammers/hammer01.png",
+"Hittable": "",
+"Hurtbox": "",
+"Level": "res://levels/level_icon.svg",
"LevelManager": "",
"Maze": "",
"OneWayPlatform": "",
"Player": "",
+"Trail2D": "res://fx/trail2d_icon.svg",
"Util": ""
}
@@ -72,6 +102,7 @@ config/features=PackedStringArray("4.0")
Utils="*res://autoloads/Utils.gd"
Events="*res://autoloads/Events.gd"
+Globals="*res://autoloads/Globals.gd"
[debug]
@@ -131,7 +162,9 @@ down={
2d_physics/layer_1="world"
2d_physics/layer_2="player"
-2d_physics/layer_3="enemy"
+2d_physics/layer_3="player_hurt"
+2d_physics/layer_4="enemy_hurt"
+2d_physics/layer_5="enemy"
[logging]