a game about throwing hammers made for the github game off
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 41 |
1 files changed, 37 insertions, 4 deletions
diff --git a/project.godot b/project.godot index c415d4a..79f6209 100644 --- a/project.godot +++ b/project.godot @@ -19,10 +19,30 @@ _global_script_classes=[{ "language": &"GDScript", "path": "res://world/door/door.gd" }, { +"base": "Hittable", +"class": &"Enemy", +"language": &"GDScript", +"path": "res://enemys/Enemy.gd" +}, { +"base": "Area2D", +"class": &"Hammer", +"language": &"GDScript", +"path": "res://hammers/hammer.gd" +}, { +"base": "CharacterBody2D", +"class": &"Hittable", +"language": &"GDScript", +"path": "res://colliders/hittable.gd" +}, { +"base": "Area2D", +"class": &"Hurtbox", +"language": &"GDScript", +"path": "res://colliders/hurtbox.gd" +}, { "base": "TileMap", "class": &"Level", "language": &"GDScript", -"path": "res://levels/BaseTemplate.gd" +"path": "res://levels/Level.gd" }, { "base": "Node", "class": &"LevelManager", @@ -39,11 +59,16 @@ _global_script_classes=[{ "language": &"GDScript", "path": "res://world/one_way_platform.gd" }, { -"base": "CharacterBody2D", +"base": "Hittable", "class": &"Player", "language": &"GDScript", "path": "res://player/player.gd" }, { +"base": "Line2D", +"class": &"Trail2D", +"language": &"GDScript", +"path": "res://fx/trail.gd" +}, { "base": "Node", "class": &"Util", "language": &"GDScript", @@ -52,11 +77,16 @@ _global_script_classes=[{ _global_script_class_icons={ "BlockDoor": "", "Door": "", -"Level": "", +"Enemy": "", +"Hammer": "res://assets/hammers/hammer01.png", +"Hittable": "", +"Hurtbox": "", +"Level": "res://levels/level_icon.svg", "LevelManager": "", "Maze": "", "OneWayPlatform": "", "Player": "", +"Trail2D": "res://fx/trail2d_icon.svg", "Util": "" } @@ -72,6 +102,7 @@ config/features=PackedStringArray("4.0") Utils="*res://autoloads/Utils.gd" Events="*res://autoloads/Events.gd" +Globals="*res://autoloads/Globals.gd" [debug] @@ -131,7 +162,9 @@ down={ 2d_physics/layer_1="world" 2d_physics/layer_2="player" -2d_physics/layer_3="enemy" +2d_physics/layer_3="player_hurt" +2d_physics/layer_4="enemy_hurt" +2d_physics/layer_5="enemy" [logging] |