a game about throwing hammers made for the github game off
Diffstat (limited to 'ui/components/aim/aim.gd')
| -rw-r--r-- | ui/components/aim/aim.gd | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/ui/components/aim/aim.gd b/ui/components/aim/aim.gd index 41460a2..f822182 100644 --- a/ui/components/aim/aim.gd +++ b/ui/components/aim/aim.gd @@ -28,14 +28,12 @@ func _process(delta: float) -> void: return if v.is_zero_approx(): v.x = Globals.player.sprite.scale.x # default to current facing direction - elif v.y == Vector2.DOWN.y and Util.is_in_range(v.x, -0.1, 0.1) and Globals.player.is_on_floor(): + elif Utils.is_in_range(v.y, 0.9, 1) and Util.is_in_range(v.x, -0.1, 0.1) and Globals.player.is_on_floor(): cancel_left_time -= delta if cancel_left_time < 0: cancel_left_time = cancel_time cancel.emit() return - else: - cancel_left_time = cancel_time var angle := v.angle() current_rotation = angle arrow.rotation = angle |