name: "export" # name of the workflow
on: # when it is triggered
workflow_dispatch: # manually or
push: # on a push
branches:
- main # to this branch
paths: # with modifications to these files
- "**.gd" # all gdscript files
- "**.tscn" # scene files
- "**.import" # this means a png changed
- "**.tres" # godot resources
- "**.ttf" # fonts in godot3 dont have their own .import
- ".github/workflows/export.yml" # this workflow
- "export_presets.cfg" # the export template
jobs: # the things to do
export: # a thing to do
uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
with: # variables
image: ghcr.io/bend-n/godot:4.0.beta # the container to use
export-name: "hammer space" # the name of the exec. ($export-name.exe)
platforms: "windows linux web mac" # space seperated list of platforms to build
project-root-path: "." # the directory that project.godot is in
github-pages: "no" # to deploy to github pages or not (anything besides 'true' == false)
itch-path: "bendn/hammers" # required for itch.io deployment.
secrets: # secrets
butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment