a game about throwing hammers made for the github game off
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[gd_scene load_steps=7 format=3 uid="uid://c415arbs8q7k7"]

[ext_resource type="PackedScene" uid="uid://bimmd1hcj2h0e" path="res://hammers/hammer_base.tscn" id="1_wc0io"]
[ext_resource type="Texture2D" uid="uid://blx67dnlqysnc" path="res://assets/hammers/hammer03.png" id="2_0uj7a"]
[ext_resource type="Shader" path="res://hammers/hammer_outline.gdshader" id="2_huryw"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_noekn"]
resource_local_to_scene = true
shader = ExtResource("2_huryw")
shader_parameter/light_offset = 1.0
shader_parameter/line_width = 0.0
shader_parameter/sin_frequency = 0.25

[sub_resource type="RectangleShape2D" id="RectangleShape2D_kqtry"]
size = Vector2(8, 12)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_j6whl"]
size = Vector2(8, 12)

[node name="Hammer03" instance=ExtResource("1_wc0io")]

[node name="Sprite" parent="." index="1"]
material = SubResource("ShaderMaterial_noekn")
texture = ExtResource("2_0uj7a")

[node name="Collision" parent="." index="2"]
shape = SubResource("RectangleShape2D_kqtry")

[node name="Hitbox" parent="." index="3"]
damage = 3

[node name="Collision" parent="Hitbox" index="0"]
shape = SubResource("RectangleShape2D_j6whl")

[editable path="Hitbox"]