; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node2D",
"class": &"BlockDoor",
"language": &"GDScript",
"path": "res://world/door/block_door.gd"
}, {
"base": "Area2D",
"class": &"Door",
"language": &"GDScript",
"path": "res://world/door/door.gd"
}, {
"base": "TileMap",
"class": &"Level",
"language": &"GDScript",
"path": "res://levels/BaseTemplate.gd"
}, {
"base": "Node",
"class": &"LevelManager",
"language": &"GDScript",
"path": "res://levels/LevelManager.gd"
}, {
"base": "Resource",
"class": &"Maze",
"language": &"GDScript",
"path": "res://classes/Maze.gd"
}, {
"base": "StaticBody2D",
"class": &"OneWayPlatform",
"language": &"GDScript",
"path": "res://world/one_way_platform.gd"
}, {
"base": "CharacterBody2D",
"class": &"Player",
"language": &"GDScript",
"path": "res://player/player.gd"
}, {
"base": "Node",
"class": &"Util",
"language": &"GDScript",
"path": "res://autoloads/Utils.gd"
}]
_global_script_class_icons={
"BlockDoor": "",
"Door": "",
"Level": "",
"LevelManager": "",
"Maze": "",
"OneWayPlatform": "",
"Player": "",
"Util": ""
}
[application]
config/name="hammer space"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="GodotTemplate"
config/features=PackedStringArray("4.0")
[autoload]
Utils="*res://autoloads/Utils.gd"
Events="*res://autoloads/Events.gd"
[debug]
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=320
window/size/viewport_height=320
window/size/window_width_override=1280
window/size/window_height_override=1280
window/vsync/vsync_mode=0
window/stretch/mode="canvas_items"
window/size/width=1280
window/size/height=1280
window/size/test_width=1280
window/size/test_height=1280
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
dash={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194325,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="player"
2d_physics/layer_3="enemy"
[logging]
file_logging/enable_file_logging=true
[physics]
2d/run_on_separate_thread=true
2d/default_gravity=300.0
[rendering]
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
quality/driver/driver_name="GLES2"
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true