latex bot discord
Diffstat (limited to 'addons/GodoTeX/LaTeX.cs')
| -rw-r--r-- | addons/GodoTeX/LaTeX.cs | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/addons/GodoTeX/LaTeX.cs b/addons/GodoTeX/LaTeX.cs deleted file mode 100644 index 2aefa1e..0000000 --- a/addons/GodoTeX/LaTeX.cs +++ /dev/null @@ -1,99 +0,0 @@ -using Godot; - - -[Tool] -public class LaTeX : Sprite { - // The following wordy declarations ensure that changing the properties - // inside the editor causes the expression to re-render. - - public string LatexExpression; - [Export(PropertyHint.MultilineText)] - private string _latexExpression { - get {return LatexExpression;} - set { - // This runs when LatexExpression is set in the editor. - - LatexExpression = value; - Render(); - } - } - - public float FontSize = 40f; - [Export(PropertyHint.Range, "10,60,1,or_greater,or_lesser")] - private float _fontSize { - get {return FontSize;} - set { - FontSize = value; - Render(); - } - } - - public Color MathColor = new Color(0,0,0,1); - [Export] - private Color _mathColor { - get {return MathColor;} - set { - MathColor = value; - Render(); - } - } - - public bool AntiAliasing = true; - [Export] - private bool _antiAliasing { - get {return AntiAliasing;} - set { - AntiAliasing = value; - Render(); - } - } - - public bool Fill = true; - [Export] - private bool _fill { - get {return Fill;} - set { - Fill = value; - Render(); - } - } - - public bool ShowError = true; - [Export] - private bool _showError { - get {return ShowError;} - set { - ShowError = value; - Render(); - } - } - - // These are the measures of the generated image. - public float Width; - public float Height; - public float OffsetX; - public float OffsetY; - - // You may call this from outside to re-render the expression. - // This is not done automatically so that you can change the values very - // often, say multiple times a millisecond, without significant slowdown. - public void Render() { - var texture = new LaTeXture(); - texture.LatexExpression = this.LatexExpression; - texture.FontSize = this.FontSize; - texture.AntiAliasing = this.AntiAliasing; - texture.Fill = this.Fill; - texture.MathColor = this.MathColor; - texture.ShowError = this.ShowError; - texture.Render(); - this.Texture = texture; - this.Width = texture.Width; - this.Height = texture.Height; - this.OffsetX = texture.OffsetX; - this.OffsetY = texture.OffsetY; - } - - public override void _Ready() { - Render(); - } -} |