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Diffstat (limited to 'html/custom.html')
-rw-r--r--html/custom.html280
1 files changed, 0 insertions, 280 deletions
diff --git a/html/custom.html b/html/custom.html
deleted file mode 100644
index 832478b..0000000
--- a/html/custom.html
+++ /dev/null
@@ -1,280 +0,0 @@
-<!DOCTYPE html>
-<html xmlns="https://www.w3.org/1999/xhtml" lang="" xml:lang="">
- <head>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width, user-scalable=no" />
- <title>$GODOT_PROJECT_NAME</title>
- <style type="text/css">
- body {
- touch-action: none;
- margin: 0;
- border: 0 none;
- padding: 0;
- min-width: 100%;
- min-height: 100%;
- text-align: center;
- background-size: cover;
- background-repeat: no-repeat;
- background: linear-gradient(to right, yellow, orange 60%, cyan);
- }
-
- #canvas {
- display: block;
- margin: 0;
- color: white;
- }
-
- #canvas:focus {
- outline: none;
- }
-
- .godot {
- font-family: ubuntu;
- font-weight: bold;
- color: #e0e0e0;
- background-color: black;
- }
-
- /* Status display
- * ============== */
-
- #status {
- position: absolute;
- left: 0;
- top: 0;
- right: 0;
- bottom: 0;
- display: flex;
- justify-content: center;
- align-items: center;
- /* don't consume click events - make children visible explicitly */
- visibility: hidden;
- }
-
- #status-progress {
- width: 600px;
- height: 50px;
- background-color: #dcc621;
- background-image: linear-gradient(to left, cyan, orange 60%, yellow);
- border: 5px solid black;
- padding: 3px;
- border-radius: 30px;
- visibility: visible;
- }
-
- @media only screen and (orientation: portrait) {
- #status-progress {
- width: 61.8%;
- }
- }
-
- #status-progress-inner {
- height: 100%;
- width: 0;
- box-sizing: border-box;
- transition: width 0.5s linear;
- background-image: linear-gradient(45deg, blue 30%, red);
- border: 3px solid black;
- border-radius: 30px;
- }
-
- #status-indeterminate {
- height: 42px;
- visibility: visible;
- position: relative;
- }
-
- #status-indeterminate > div {
- width: 4.5px;
- height: 0;
- border-style: solid;
- border-width: 9px 3px 0 3px;
- border-color: black transparent transparent transparent;
- transform-origin: center 21px;
- position: absolute;
- }
-
- #status-indeterminate > div:nth-child(1) {
- transform: rotate(22.5deg);
- }
- #status-indeterminate > div:nth-child(2) {
- transform: rotate(67.5deg);
- }
- #status-indeterminate > div:nth-child(3) {
- transform: rotate(112.5deg);
- }
- #status-indeterminate > div:nth-child(4) {
- transform: rotate(157.5deg);
- }
- #status-indeterminate > div:nth-child(5) {
- transform: rotate(202.5deg);
- }
- #status-indeterminate > div:nth-child(6) {
- transform: rotate(247.5deg);
- }
- #status-indeterminate > div:nth-child(7) {
- transform: rotate(292.5deg);
- }
- #status-indeterminate > div:nth-child(8) {
- transform: rotate(337.5deg);
- }
-
- #status-notice {
- margin: 0 100px;
- line-height: 1.3;
- visibility: visible;
- padding: 4px 6px;
- visibility: visible;
- }
- </style>
- $GODOT_HEAD_INCLUDE
- </head>
- <body>
- <canvas id="canvas">
- HTML5 canvas appears to be unsupported in the current browser.<br />
- Please try updating or use a different browser.
- </canvas>
- <div id="status">
- <div
- id="status-progress"
- style="display: none"
- oncontextmenu="event.preventDefault();"
- >
- <div id="status-progress-inner"></div>
- </div>
- <div
- id="status-indeterminate"
- style="display: none"
- oncontextmenu="event.preventDefault();"
- >
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- </div>
- <div id="status-notice" class="godot" style="display: none"></div>
- </div>
-
- <script type="text/javascript" src="$GODOT_URL"></script>
- <script type="text/javascript">
- //<![CDATA[
-
- const GODOT_CONFIG = $GODOT_CONFIG;
- var engine = new Engine(GODOT_CONFIG);
-
- (function () {
- const INDETERMINATE_STATUS_STEP_MS = 100;
- var statusProgress = document.getElementById("status-progress");
- var statusProgressInner = document.getElementById(
- "status-progress-inner"
- );
- var statusIndeterminate = document.getElementById(
- "status-indeterminate"
- );
- var statusNotice = document.getElementById("status-notice");
-
- var initializing = true;
- var statusMode = "hidden";
-
- var animationCallbacks = [];
- function animate(time) {
- animationCallbacks.forEach((callback) => callback(time));
- requestAnimationFrame(animate);
- }
- requestAnimationFrame(animate);
-
- function setStatusMode(mode) {
- if (statusMode === mode || !initializing) return;
- [statusProgress, statusIndeterminate, statusNotice].forEach(
- (elem) => {
- elem.style.display = "none";
- }
- );
- animationCallbacks = animationCallbacks.filter(function (value) {
- return value != animateStatusIndeterminate;
- });
- switch (mode) {
- case "progress":
- statusProgress.style.display = "block";
- break;
- case "indeterminate":
- statusIndeterminate.style.display = "block";
- animationCallbacks.push(animateStatusIndeterminate);
- break;
- case "notice":
- statusNotice.style.display = "block";
- break;
- case "hidden":
- break;
- default:
- throw new Error("Invalid status mode");
- }
- statusMode = mode;
- }
-
- function animateStatusIndeterminate(ms) {
- var i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
- if (statusIndeterminate.children[i].style.borderTopColor == "") {
- Array.prototype.slice
- .call(statusIndeterminate.children)
- .forEach((child) => {
- child.style.borderTopColor = "";
- });
- statusIndeterminate.children[i].style.borderTopColor = "#dfdfdf";
- }
- }
-
- function setStatusNotice(text) {
- while (statusNotice.lastChild) {
- statusNotice.removeChild(statusNotice.lastChild);
- }
- var lines = text.split("\n");
- lines.forEach((line) => {
- statusNotice.appendChild(document.createTextNode(line));
- statusNotice.appendChild(document.createElement("br"));
- });
- }
-
- function displayFailureNotice(err) {
- var msg = err.message || err;
- console.error(msg);
- setStatusNotice(msg);
- setStatusMode("notice");
- initializing = false;
- }
-
- if (!Engine.isWebGLAvailable()) {
- displayFailureNotice("WebGL not available");
- } else {
- setStatusMode("indeterminate");
- engine
- .startGame({
- onProgress: function (current, total) {
- if (total > 0) {
- statusProgressInner.style.width =
- (current / total) * 100 + "%";
- setStatusMode("progress");
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode("indeterminate");
- }, 500);
- }
- } else {
- setStatusMode("indeterminate");
- }
- },
- })
- .then(() => {
- setStatusMode("hidden");
- initializing = false;
- }, displayFailureNotice);
- }
- })();
- </script>
- </body>
-</html>