mindustry logic execution, map- and schematic- parsing and rendering
Implement defense block registration
| -rw-r--r-- | src/block/defense.rs | 26 | ||||
| -rw-r--r-- | src/block/mod.rs | 1 |
2 files changed, 27 insertions, 0 deletions
diff --git a/src/block/defense.rs b/src/block/defense.rs new file mode 100644 index 0000000..e0bb469 --- /dev/null +++ b/src/block/defense.rs @@ -0,0 +1,26 @@ +use crate::block::make_register; +use crate::block::simple::SimpleBlock; + +make_register! +( + COPPER_WALL: "copper-wall" => SimpleBlock::new(1, true); + COPPER_WALL_LARGE: "copper-wall-large" => SimpleBlock::new(2, true); + TITANIUM_WALL: "titanium-wall" => SimpleBlock::new(1, true); + TITANIUM_WALL_LARGE: "titanium-wall-large" => SimpleBlock::new(2, true); + PLASTANIUM_WALL: "plastanium-wall" => SimpleBlock::new(1, true); + PLASTANIUM_WALL_LARGE: "plastanium-wall-large" => SimpleBlock::new(2, true); + THORIUM_WALL: "thorium-wall" => SimpleBlock::new(1, true); + THORIUM_WALL_LARGE: "thorium-wall-large" => SimpleBlock::new(2, true); + PHASE_WALL: "phase-wall" => SimpleBlock::new(1, true); + PHASE_WALL_LARGE: "phase-wall-large" => SimpleBlock::new(2, true); + SURGE_WALL: "surge-wall" => SimpleBlock::new(1, true); + SURGE_WALL_LARGE: "surge-wall-large" => SimpleBlock::new(2, true); + DOOR: "door" => SimpleBlock::new(1, true); // TODO config: opened + DOOR_LARGE: "door-large" => SimpleBlock::new(2, true); // TODO config: opened + // sandbox only + SCRAP_WALL: "scrap-wall" => SimpleBlock::new(1, true); + SCRAP_WALL_LARGE: "scrap-wall-large" => SimpleBlock::new(2, true); + SCRAP_WALL_HUGE: "scrap-wall-huge" => SimpleBlock::new(3, true); + SCRAP_WALL_GIGANTIC: "scrap-wall-gigantic" => SimpleBlock::new(4, true); + THRUSTER: "thruster" => SimpleBlock::new(4, false); +); diff --git a/src/block/mod.rs b/src/block/mod.rs index 1cf32ce..cf1f991 100644 --- a/src/block/mod.rs +++ b/src/block/mod.rs @@ -5,6 +5,7 @@ use std::collections::hash_map::Entry; use crate::access::BoxAccess; use crate::data::dynamic::DynData; +pub mod defense; pub mod extraction; pub mod fluid; pub mod power; |