mindustry logic execution, map- and schematic- parsing and rendering
bendn 4 weeks ago
parent 1a506b1 · commit dd4a619
-rw-r--r--mindus/src/data/renderer.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/mindus/src/data/renderer.rs b/mindus/src/data/renderer.rs
index 9f4226e..dc41e37 100644
--- a/mindus/src/data/renderer.rs
+++ b/mindus/src/data/renderer.rs
@@ -499,14 +499,14 @@ impl Renderable for Map {
match tile.ore {
Type::RuneOverlay => unsafe {
img.overlay_at(
- &RUNES.0[tile.nd[2] as usize][scale as usize],
+ &RUNES.0[tile.nd[2] as usize % 109][scale as usize],
scale * x as u32,
scale * y as u32,
);
},
Type::RuneOverlayCrux => unsafe {
img.overlay_at(
- &RUNES.1[tile.nd[2] as usize][scale as usize],
+ &RUNES.1[tile.nd[2] as usize % 109][scale as usize],
scale * x as u32,
scale * y as u32,
);