mindustry logic execution, map- and schematic- parsing and rendering
Diffstat (limited to 'src/block/turrets.rs')
-rw-r--r--src/block/turrets.rs112
1 files changed, 34 insertions, 78 deletions
diff --git a/src/block/turrets.rs b/src/block/turrets.rs
index 522906a..3e65ebe 100644
--- a/src/block/turrets.rs
+++ b/src/block/turrets.rs
@@ -1,89 +1,45 @@
//! idk why its not in the [`crate::block::defense`] module
use super::simple::make_simple;
-use super::{BlockLogic, Rotation, State};
use crate::block::make_register;
use crate::block::simple::cost;
-use crate::data::{renderer::*, DataRead, ReadError};
+use crate::data::{DataRead, ReadError};
make_register! {
- "duo" => ItemTurret::new(1, true, cost!(Copper: 35));
- "scatter" => ItemTurret::new(2, true, cost!(Copper: 85, Lead: 45));
- "scorch" => ItemTurret::new(1, true, cost!(Copper: 25, Graphite: 22));
- "hail" => ItemTurret::new(1, true, cost!(Copper: 40, Graphite: 17));
- "wave" => Turret::new(2, true, cost!(Copper: 25, Lead: 75, Metaglass: 45));
- "tsunami" => Turret::new(3, true, cost!(Lead: 400, Metaglass: 100, Titanium: 250, Thorium: 100));
- "lancer" => Turret::new(2, true, cost!(Copper: 60, Lead: 70, Titanium: 30, Silicon: 60));
- "arc" => Turret::new(1, true, cost!(Copper: 50, Lead: 50));
- "parallax" => TractorBeamTurret::new(2, true, cost!(Graphite: 30, Titanium: 90, Silicon: 120));
- "swarmer" => ItemTurret::new(2, true, cost!(Graphite: 35, Titanium: 35, Silicon: 30, Plastanium: 45));
- "salvo" => ItemTurret::new(2, true, cost!(Copper: 100, Graphite: 80, Titanium: 50));
- "segment" => PointDefenseTurret::new(2, true, cost!(Titanium: 40, Thorium: 80, Silicon: 130, PhaseFabric: 40));
- "fuse" => ItemTurret::new(3, true, cost!(Copper: 225, Graphite: 225, Thorium: 100));
- "ripple" => ItemTurret::new(3, true, cost!(Copper: 150, Graphite: 135, Titanium: 60));
- "cyclone" => ItemTurret::new(3, true, cost!(Copper: 200, Titanium: 125, Plastanium: 80));
- "foreshadow" => ItemTurret::new(4, true, cost!(Copper: 1000, Metaglass: 600, Silicon: 600, Plastanium: 200, SurgeAlloy: 300));
- "spectre" => ItemTurret::new(4, true, cost!(Copper: 900, Graphite: 300, Thorium: 250, Plastanium: 175, SurgeAlloy: 250));
- "meltdown" => Turret::new(4, true, cost!(Copper: 1200, Lead: 350, Graphite: 300, Silicon: 325, SurgeAlloy: 325));
- "breach" => ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 150, Graphite: 250));
- "diffuse" => ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 200, Graphite: 200, Tungsten: 50));
- "sublimate" => ContinousTurret::new(3, true, cost!(Tungsten: 150, Silicon: 200, Oxide: 40, Beryllium: 400));
- "titan" => ItemTurret::new(4, true, cost!(Tungsten: 250, Silicon: 300, Thorium: 400));
- "disperse" => ItemTurret::new(4, true, cost!(Thorium: 50, Oxide: 150, Silicon: 200, Beryllium: 350));
- "afflict" => Turret::new(4, true, cost!(SurgeAlloy: 100, Silicon: 200, Graphite: 250, Oxide: 40));
- "lustre" => ContinousTurret::new(4, true, cost!(Silicon: 250, Graphite: 200, Oxide: 50, Carbide: 90));
- "scathe" => ItemTurret::new(4, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
- "malign" => Turret::new(5, true, cost!(Carbide: 400, Beryllium: 2000, Silicon: 800, Graphite: 800, PhaseFabric: 300));
- "smite" => ItemTurret::new(5, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
+ "duo" -> ItemTurret::new(1, true, cost!(Copper: 35));
+ "scatter" -> ItemTurret::new(2, true, cost!(Copper: 85, Lead: 45));
+ "scorch" -> ItemTurret::new(1, true, cost!(Copper: 25, Graphite: 22));
+ "hail" -> ItemTurret::new(1, true, cost!(Copper: 40, Graphite: 17));
+ "wave" -> Turret::new(2, true, cost!(Copper: 25, Lead: 75, Metaglass: 45));
+ "tsunami" -> Turret::new(3, true, cost!(Lead: 400, Metaglass: 100, Titanium: 250, Thorium: 100));
+ "lancer" -> Turret::new(2, true, cost!(Copper: 60, Lead: 70, Titanium: 30, Silicon: 60));
+ "arc" -> Turret::new(1, true, cost!(Copper: 50, Lead: 50));
+ "parallax" -> TractorBeamTurret::new(2, true, cost!(Graphite: 30, Titanium: 90, Silicon: 120));
+ "swarmer" -> ItemTurret::new(2, true, cost!(Graphite: 35, Titanium: 35, Silicon: 30, Plastanium: 45));
+ "salvo" -> ItemTurret::new(2, true, cost!(Copper: 100, Graphite: 80, Titanium: 50));
+ "segment" -> PointDefenseTurret::new(2, true, cost!(Titanium: 40, Thorium: 80, Silicon: 130, PhaseFabric: 40));
+ "fuse" -> ItemTurret::new(3, true, cost!(Copper: 225, Graphite: 225, Thorium: 100));
+ "ripple" -> ItemTurret::new(3, true, cost!(Copper: 150, Graphite: 135, Titanium: 60));
+ "cyclone" -> ItemTurret::new(3, true, cost!(Copper: 200, Titanium: 125, Plastanium: 80));
+ "foreshadow" -> ItemTurret::new(4, true, cost!(Copper: 1000, Metaglass: 600, Silicon: 600, Plastanium: 200, SurgeAlloy: 300));
+ "spectre" -> ItemTurret::new(4, true, cost!(Copper: 900, Graphite: 300, Thorium: 250, Plastanium: 175, SurgeAlloy: 250));
+ "meltdown" -> Turret::new(4, true, cost!(Copper: 1200, Lead: 350, Graphite: 300, Silicon: 325, SurgeAlloy: 325));
+ "breach" -> ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 150, Graphite: 250));
+ "diffuse" -> ItemTurret::new(3, true, cost!(Beryllium: 150, Silicon: 200, Graphite: 200, Tungsten: 50));
+ "sublimate" -> ContinousTurret::new(3, true, cost!(Tungsten: 150, Silicon: 200, Oxide: 40, Beryllium: 400));
+ "titan" -> ItemTurret::new(4, true, cost!(Tungsten: 250, Silicon: 300, Thorium: 400));
+ "disperse" -> ItemTurret::new(4, true, cost!(Thorium: 50, Oxide: 150, Silicon: 200, Beryllium: 350));
+ "afflict" -> Turret::new(4, true, cost!(SurgeAlloy: 100, Silicon: 200, Graphite: 250, Oxide: 40));
+ "lustre" -> ContinousTurret::new(4, true, cost!(Silicon: 250, Graphite: 200, Oxide: 50, Carbide: 90));
+ "scathe" -> ItemTurret::new(4, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
+ "malign" -> Turret::new(5, true, cost!(Carbide: 400, Beryllium: 2000, Silicon: 800, Graphite: 800, PhaseFabric: 300));
+ "smite" -> ItemTurret::new(5, true, cost!(Oxide: 200, SurgeAlloy: 400, Silicon: 800, Carbide: 500, PhaseFabric: 300));
}
-fn draw_turret(
- me: &impl BlockLogic,
- name: &str,
- _: Option<&State>,
- _: Option<&RenderingContext>,
- _: Rotation,
- s: Scale,
-) -> ImageHolder<4> {
- let size = me.get_size();
- let mut base = match name {
- "breach" | "diffuse" | "sublimate" | "titan" | "disperse" | "afflict" | "lustre"
- | "scathe" | "malign" | "smite" => load!(s -> match size {
- 3 => "reinforced-block-3",
- 4 => "reinforced-block-4",
- 5 => "reinforced-block-5",
- }),
- _ => load!(s -> match size {
- 1 => "block-1",
- 2 => "block-2",
- 3 => "block-3",
- 4 => "block-4",
- }),
- };
- base.overlay(&load!(from name which is ["duo" | "scatter" | "scorch" | "hail" | "wave" | "tsunami" | "lancer" | "arc" | "parallax" | "swarmer" | "salvo" | "segment" | "fuse" | "ripple" | "cyclone" | "foreshadow" | "spectre" | "meltdown" | "breach" | "diffuse" | "sublimate" | "titan" | "disperse" | "afflict" | "lustre" | "scathe" | "malign" | "smite"], s));
- base
-}
-
-make_simple!(Turret, draw_turret, |_, _, _, buff: &mut DataRead| {
- read_turret(buff)
-});
-make_simple!(
- PointDefenseTurret,
- draw_turret,
- |_, _, _, buff: &mut DataRead| read_point_defense_turret(buff)
-);
-make_simple!(
- ContinousTurret,
- draw_turret,
- |_, _, _, buff: &mut DataRead| { read_continous_turret(buff) }
-);
-make_simple!(
- TractorBeamTurret,
- draw_turret,
- |_, _, _, buff: &mut DataRead| { read_tractor_beam_turret(buff) }
-);
-make_simple!(ItemTurret, draw_turret, |_, _, _, buff: &mut DataRead| {
- read_item_turret(buff)
-});
+make_simple!(Turret => |_, _, _, buff: &mut DataRead| read_turret(buff));
+make_simple!(PointDefenseTurret => |_, _, _, buff: &mut DataRead| read_point_defense_turret(buff));
+make_simple!(ContinousTurret => |_, _, _, buff: &mut DataRead| read_continous_turret(buff));
+make_simple!(TractorBeamTurret => |_, _, _, buff: &mut DataRead| read_tractor_beam_turret(buff));
+make_simple!(ItemTurret => |_, _, _, buff: &mut DataRead| read_item_turret(buff));
/// format:
/// - call [`read_turret`]