mindustry logic execution, map- and schematic- parsing and rendering
Diffstat (limited to 'src/block/turrets.rs')
| -rw-r--r-- | src/block/turrets.rs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/block/turrets.rs b/src/block/turrets.rs index d1617fc..6510d5c 100644 --- a/src/block/turrets.rs +++ b/src/block/turrets.rs @@ -43,14 +43,15 @@ fn draw_turret( _: Option<&State>, _: Option<&RenderingContext>, _: Rotation, + s: Scale, ) -> ImageHolder { let path = match name { "breach" | "diffuse" | "sublimate" | "titan" | "disperse" | "afflict" | "lustre" | "scathe" | "malign" | "smite" => format!("reinforced-block-{}", me.get_size()), _ => format!("block-{}", me.get_size()), }; - let mut base = load(&path); - base.overlay(&load(name)); + let mut base = load(&path, s); + base.overlay(&load(name, s)); base } |