mindustry logic execution, map- and schematic- parsing and rendering
Diffstat (limited to 'src/data/renderer.rs')
-rw-r--r--src/data/renderer.rs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/data/renderer.rs b/src/data/renderer.rs
index e6cbe2b..a22a7ef 100644
--- a/src/data/renderer.rs
+++ b/src/data/renderer.rs
@@ -7,6 +7,8 @@ use image::imageops::overlay;
use image::{DynamicImage, RgbaImage};
use zip::ZipArchive;
+use crate::utils::image::repeat;
+
use super::schematic::Schematic;
pub(crate) fn load(category: &str, name: &str) -> Option<RgbaImage> {
@@ -75,6 +77,8 @@ impl<'l> Renderer {
pub fn render(s: &'l Schematic<'_>) -> RgbaImage {
load_zip();
let mut canvas = RgbaImage::new((s.width * 32).into(), (s.height * 32).into());
+ // fill background
+ repeat(&mut canvas, &load("environment", "metal-floor").unwrap());
for tile in s.block_iter() {
let x = (tile.pos.0 - ((tile.block.get_size() - 1) / 2) as u16) as i64;
let y = (s.height - tile.pos.1 - ((tile.block.get_size() / 2) + 1) as u16) as i64;