addon for remapping inputs
workaround wierd godot4 gdscript bugs
| -rw-r--r-- | addons/remap/package.json | 2 | ||||
| -rw-r--r-- | addons/remap/private/IconMap.gd | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/addons/remap/package.json b/addons/remap/package.json index 9bf5531..e09825a 100644 --- a/addons/remap/package.json +++ b/addons/remap/package.json @@ -1,6 +1,6 @@ { "name": "@bendn/remap", - "version": "4.2.1", + "version": "4.2.2", "description": "godot input remapping", "main": "InteractiveActionLabel.gd", "scripts": { diff --git a/addons/remap/private/IconMap.gd b/addons/remap/private/IconMap.gd index 1e04849..865247d 100644 --- a/addons/remap/private/IconMap.gd +++ b/addons/remap/private/IconMap.gd @@ -176,6 +176,7 @@ static func get_device(raw_name: String) -> int: return PADS.NINTENDO _: return PADS.GENERIC + return PADS.GENERIC ## Puts all the connected joypads into a array. ifInput.get_connected_joypads() == [0, 1, 2], this will return [[constant GENERIC], [constant XBOX], [constant XBOX]]. |