addon for remapping inputs
workaround wierd godot4 gdscript bugs
bendn 2022-12-07
parent 0de1882 · commit 3a0ca19
-rw-r--r--addons/remap/package.json2
-rw-r--r--addons/remap/private/IconMap.gd1
2 files changed, 2 insertions, 1 deletions
diff --git a/addons/remap/package.json b/addons/remap/package.json
index 9bf5531..e09825a 100644
--- a/addons/remap/package.json
+++ b/addons/remap/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/remap",
- "version": "4.2.1",
+ "version": "4.2.2",
"description": "godot input remapping",
"main": "InteractiveActionLabel.gd",
"scripts": {
diff --git a/addons/remap/private/IconMap.gd b/addons/remap/private/IconMap.gd
index 1e04849..865247d 100644
--- a/addons/remap/private/IconMap.gd
+++ b/addons/remap/private/IconMap.gd
@@ -176,6 +176,7 @@ static func get_device(raw_name: String) -> int:
return PADS.NINTENDO
_:
return PADS.GENERIC
+ return PADS.GENERIC
## Puts all the connected joypads into a array. ifInput.get_connected_joypads() == [0, 1, 2], this will return [[constant GENERIC], [constant XBOX], [constant XBOX]].