addon for remapping inputs
-rw-r--r--addons/remap/ActionLabel.gd4
-rw-r--r--addons/remap/package.json2
2 files changed, 4 insertions, 2 deletions
diff --git a/addons/remap/ActionLabel.gd b/addons/remap/ActionLabel.gd
index 88338f2..087d1b2 100644
--- a/addons/remap/ActionLabel.gd
+++ b/addons/remap/ActionLabel.gd
@@ -9,15 +9,17 @@ export(bool) var override_font := true
var icons := ActionIcons.new()
var name_label := Label.new()
+var name_label_bg := PanelContainer.new()
func _ready() -> void:
SaveLoadUtils.create_dir(SaveLoadUtils.dir)
SaveLoadUtils.load2inputmap(action)
+ add_child(name_label_bg)
+ name_label_bg.add_child(name_label)
name_label.text = _name
name_label.valign = Label.VALIGN_CENTER
name_label.align = Label.ALIGN_CENTER
- add_child(name_label)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
add_child(spacer)
diff --git a/addons/remap/package.json b/addons/remap/package.json
index 934d2b3..e1334e5 100644
--- a/addons/remap/package.json
+++ b/addons/remap/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/remap",
- "version": "1.1.0",
+ "version": "1.1.5",
"description": "godot input remapping",
"main": "InteractiveActionLabel.gd",
"scripts": {