addon for remapping inputs
-rw-r--r--addons/remap/package.json4
-rw-r--r--addons/remap/private/RemapUtilities.gd2
2 files changed, 3 insertions, 3 deletions
diff --git a/addons/remap/package.json b/addons/remap/package.json
index 1b24009..bd84ab5 100644
--- a/addons/remap/package.json
+++ b/addons/remap/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/remap",
- "version": "5.0.7",
+ "version": "5.0.8",
"description": "godot input remapping",
"main": "InteractiveActionLabel.gd",
"scripts": {
@@ -20,4 +20,4 @@
"url": "https://github.com/bend-n/remap/issues"
},
"homepage": "https://github.com/bend-n/remap#readme"
-} \ No newline at end of file
+}
diff --git a/addons/remap/private/RemapUtilities.gd b/addons/remap/private/RemapUtilities.gd
index 81e77e9..d4814ed 100644
--- a/addons/remap/private/RemapUtilities.gd
+++ b/addons/remap/private/RemapUtilities.gd
@@ -17,6 +17,6 @@ static func add_action(action: String, event: InputEvent) -> void:
static func is_valid_action(e: InputEvent) -> bool:
var good_events := [InputEventKey, InputEventMouseButton, InputEventJoypadButton, InputEventJoypadMotion]
for g_e in good_events:
- if e is g_e:
+ if is_instance_of(e, g_e):
return true
return false