addon for remapping inputs
| -rw-r--r-- | addons/remap/package.json | 2 | ||||
| -rw-r--r-- | addons/remap/private/IconMap.gd | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/addons/remap/package.json b/addons/remap/package.json index 48f5cdc..72059b8 100644 --- a/addons/remap/package.json +++ b/addons/remap/package.json @@ -1,6 +1,6 @@ { "name": "@bendn/remap", - "version": "4.1.2", + "version": "4.1.3", "description": "godot input remapping", "main": "InteractiveActionLabel.gd", "scripts": { diff --git a/addons/remap/private/IconMap.gd b/addons/remap/private/IconMap.gd index 78ffd3f..d9d0489 100644 --- a/addons/remap/private/IconMap.gd +++ b/addons/remap/private/IconMap.gd @@ -182,8 +182,8 @@ static func get_icon(e: InputEvent) -> String: return NINTENDO_BUTTON_MAP[e.button_index] PADS.GENERIC: return XBOX_BUTTON_MAP[e.button_index] # fallback to xbox - elif JOYPAD_BUTTON_MAP.has(e.button_index): - return JOYPAD_BUTTON_MAP[e.button_index] + elif JOYPAD_BUTTON_MAP.has(e.button_index): + return JOYPAD_BUTTON_MAP[e.button_index] elif e is InputEventJoypadMotion: if JOYSTICK_MAP[int(e.axis_value)].has(e.axis): return JOYSTICK_MAP[int(e.axis_value)][e.axis] |