addon for remapping inputs
Diffstat (limited to 'README.md')
-rw-r--r--README.md16
1 files changed, 8 insertions, 8 deletions
diff --git a/README.md b/README.md
index 1e5831c..4e57e39 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# Input remapping tool
+# RemapTools
[![version](https://img.shields.io/badge/4.x-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org "Made with godot")
[![package](https://img.shields.io/npm/v/@bendn/remap?label=version&style=for-the-badge)](https://www.npmjs.com/package/@bendn/remap)
@@ -8,7 +8,8 @@ A tool that allows the remapping of `InputMap` actions in godot4.
## Features
-[![image](https://raw.githubusercontent.com/bend-n/remap/main/.github/screen.png)](_blank "Some themage required")
+[![image](https://raw.githubusercontent.com/bend-n/remap/main/.github/screen.png)](_blank "Key, Mouse support")<br>
+[![image](https://raw.githubusercontent.com/bend-n/remap/main/.github/screen1.png)](_blank "Gamepad support")
Supports:
@@ -16,7 +17,7 @@ Supports:
- Xbox
- Nintendo switch
- Playstation
- - Fallback icons for a generic controller.
+ - Fallback icons for a generic controller
- Keyboard
- Mouse
@@ -27,11 +28,10 @@ Supports:
## Usage
```gdscript
-const RemapButton = preload("res://addons/remap/RemapButton.gd")
-var label = RemapButton.new()
-label.action = "ui_left"
-label._name = "left"
-add_child(label)
+var button = RemapButton.new()
+button.action = "ui_left"
+button._name = "left"
+add_child(button)
```
## Installation