addon for remapping inputs
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1 files changed, 10 insertions, 45 deletions
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+++ b/README.md
@@ -1,51 +1,16 @@
-# godot-template
+# godot cli parser
[![version](https://img.shields.io/badge/3.x-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org "Made with godot")
+[![package](https://img.shields.io/npm/v/@bendn/remap?label=version&style=for-the-badge)](https://www.npmjs.com/package/@bendn/remap)
<a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png' alt='Buy me a coffee'> </a>
-Godot template repository for my programs
+A utility for parsing command line arguments for godot.
----
+## Usage
-## How to use
-
-> **Note** This template uses the [gpm](https://github.com/you-win/godot-package-manager).
-
-- Click use this template button
-- Clone your new repository
-- Run install_addons.sh
-- Add your files & change `FUNDING.yml`
-- Commit & push
-
-<details>
-<summary>For itch.io depoloyment</summary>
-<br>
-
-Add a secret called `BUTLER_CREDENTIALS` with your [butler api key](https://itch.io/user/settings/api-keys).
-
-</details>
-
-<details>
-<summary>For android builds</summary>
-<br>
-
-> **Note**
->
-> The keystore user/alias is found automatically.
-
-Add two secrets:
-
-- `ANDROID_KEYSTORE_BASE64`
-- `ANDROID_KEYSTORE_PASSWORD`
-
-</details>
-
----
-
-### CI Availability
-
-| windows | ios | linux | android | mac | html | |
-| :----------------: | :-: | :----------------: | :----------------: | :----------------: | :----------------: | :-----------: |
-| :x: | :x: | :x: | :x: | :x: | :heavy_check_mark: | github pages |
-| :heavy_check_mark: | :x: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | itch.io |
-| :heavy_check_mark: | :x: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | godot exports |
+```gdscript
+var label = InteractiveActionLabel.new()
+label.action = "ui_left"
+label._name = "left"
+add_child(label)
+```