addon for remapping inputs
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "HBoxContainer",
"class": "ActionIcons",
"language": "GDScript",
"path": "res://addons/remap/ActionIcons.gd"
}, {
"base": "HBoxContainer",
"class": "ActionLabel",
"language": "GDScript",
"path": "res://addons/remap/ActionLabel.gd"
}, {
"base": "Reference",
"class": "IconMap",
"language": "GDScript",
"path": "res://addons/remap/IconMap.gd"
}, {
"base": "Node",
"class": "KeySelector",
"language": "GDScript",
"path": "res://addons/remap/KeySelector.gd"
}, {
"base": "HBoxContainer",
"class": "RemapButton",
"language": "GDScript",
"path": "res://addons/remap/RemapButton.gd"
}, {
"base": "Reference",
"class": "RemapUtilities",
"language": "GDScript",
"path": "res://addons/remap/RemapUtilities.gd"
}, {
"base": "Node",
"class": "SaveLoadUtils",
"language": "GDScript",
"path": "res://addons/remap/SaveLoadUtils.gd"
} ]
_global_script_class_icons={
"ActionIcons": "",
"ActionLabel": "",
"IconMap": "",
"KeySelector": "",
"RemapButton": "",
"RemapUtilities": "",
"SaveLoadUtils": ""
}

[application]

config/name="test"
run/main_scene="res://Test.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="remap"

[debug]

gdscript/warnings/return_value_discarded=false

[display]

window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"

[input]

ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777229,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}

[logging]

file_logging/enable_file_logging=true

[rendering]

quality/driver/driver_name="GLES2"
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true