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Add doc comments for `QoSClass`
Luna Razzaghipour 2023-05-20
parent 91f4fbe · commit bb02ae7
-rw-r--r--crates/stdx/src/thread.rs107
1 files changed, 107 insertions, 0 deletions
diff --git a/crates/stdx/src/thread.rs b/crates/stdx/src/thread.rs
index 46d797bbb7..bbf0c6b82b 100644
--- a/crates/stdx/src/thread.rs
+++ b/crates/stdx/src/thread.rs
@@ -94,9 +94,116 @@ impl<T> fmt::Debug for JoinHandle<T> {
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
// Please maintain order from least to most priority for the derived `Ord` impl.
pub enum QoSClass {
+ // Documentation adapted from https://github.com/apple-oss-distributions/libpthread/blob/67e155c94093be9a204b69637d198eceff2c7c46/include/sys/qos.h#L55
+ //
+ /// TLDR: invisible maintenance tasks
+ ///
+ /// Contract:
+ ///
+ /// * **You do not care about how long it takes for work to finish.**
+ /// * **You do not care about work being deferred temporarily.**
+ /// (e.g. if the device’s battery is in a critical state)
+ ///
+ /// Examples:
+ ///
+ /// * in a video editor:
+ /// creating periodic backups of project files
+ /// * in a browser:
+ /// cleaning up cached sites which have not been accessed in a long time
+ /// * in a collaborative word processor:
+ /// creating a searchable index of all documents
+ ///
+ /// Use this QoS class for background tasks
+ /// which the user did not initiate themselves
+ /// and which are invisible to the user.
+ /// It is expected that this work will take significant time to complete:
+ /// minutes or even hours.
+ ///
+ /// This QoS class provides the most energy and thermally-efficient execution possible.
+ /// All other work is prioritized over background tasks.
Background,
+
+ /// TLDR: tasks that don’t block using your app
+ ///
+ /// Contract:
+ ///
+ /// * **Your app remains useful even as the task is executing.**
+ ///
+ /// Examples:
+ ///
+ /// * in a video editor:
+ /// exporting a video to disk –
+ /// the user can still work on the timeline
+ /// * in a browser:
+ /// automatically extracting a downloaded zip file –
+ /// the user can still switch tabs
+ /// * in a collaborative word processor:
+ /// downloading images embedded in a document –
+ /// the user can still make edits
+ ///
+ /// Use this QoS class for tasks which
+ /// may or may not be initiated by the user,
+ /// but whose result is visible.
+ /// It is expected that this work will take a few seconds to a few minutes.
+ /// Typically your app will include a progress bar
+ /// for tasks using this class.
+ ///
+ /// This QoS class provides a balance between
+ /// performance, responsiveness and efficiency.
Utility,
+
+ /// TLDR: tasks that block using your app
+ ///
+ /// Contract:
+ ///
+ /// * **You need this work to complete
+ /// before the user can keep interacting with your app.**
+ /// * **Your work will not take more than a few seconds to complete.**
+ ///
+ /// Examples:
+ ///
+ /// * in a video editor:
+ /// opening a saved project
+ /// * in a browser:
+ /// loading a list of the user’s bookmarks and top sites
+ /// when a new tab is created
+ /// * in a collaborative word processor:
+ /// running a search on the document’s content
+ ///
+ /// Use this QoS class for tasks which were initiated by the user
+ /// and block the usage of your app while they are in progress.
+ /// It is expected that this work will take a few seconds or less to complete;
+ /// not long enough to cause the user to switch to something else.
+ /// Your app will likely indicate progress on these tasks
+ /// through the display of placeholder content or modals.
+ ///
+ /// This QoS class is not energy-efficient.
+ /// Rather, it provides responsiveness
+ /// by prioritizing work above other tasks on the system
+ /// except for critical user-interactive work.
UserInitiated,
+
+ /// TLDR: render loops and nothing else
+ ///
+ /// Contract:
+ ///
+ /// * **You absolutely need this work to complete immediately
+ /// or your app will appear to freeze.**
+ /// * **Your work will always complete virtually instantaneously.**
+ ///
+ /// Examples:
+ ///
+ /// * the main thread in a GUI application
+ /// * the update & render loop in a game
+ /// * a secondary thread which progresses an animation
+ ///
+ /// Use this QoS class for any work which, if delayed,
+ /// will make your user interface unresponsive.
+ /// It is expected that this work will be virtually instantaneous.
+ ///
+ /// This QoS class is not energy-efficient.
+ /// Specifying this class is a request to run with
+ /// nearly all available system CPU and I/O bandwidth even under contention.
UserInteractive,
}