Finite state machines in rust; bendns fork to add types.
rust-fsm-dsl: resilient paths
| -rw-r--r-- | rust-fsm-dsl/src/lib.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/rust-fsm-dsl/src/lib.rs b/rust-fsm-dsl/src/lib.rs index ab29e68..cc11d31 100644 --- a/rust-fsm-dsl/src/lib.rs +++ b/rust-fsm-dsl/src/lib.rs @@ -163,7 +163,7 @@ pub fn state_machine(tokens: TokenStream) -> TokenStream { #[cfg(feature = "diagram")] let diagram = quote! { - #[cfg_attr(doc, rust_fsm::aquamarine)] + #[cfg_attr(doc, ::rust_fsm::aquamarine)] #mermaid_diagram }; @@ -176,13 +176,13 @@ pub fn state_machine(tokens: TokenStream) -> TokenStream { #attrs pub struct Impl; - pub type StateMachine = rust_fsm::StateMachine<Impl>; + pub type StateMachine = ::rust_fsm::StateMachine<Impl>; #input_impl #state_impl #output_impl - impl rust_fsm::StateMachineImpl for Impl { + impl ::rust_fsm::StateMachineImpl for Impl { type Input = #input_type; type State = #state_type; type Output = #output_type; |