Finite state machines in rust; bendns fork to add types.
Diffstat (limited to 'README.md')
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index 3de106c..92bf644 100644
--- a/README.md
+++ b/README.md
@@ -75,8 +75,8 @@ state_machine! {
/// A Circuit Breaker state machine.
circuit_breaker(Closed)
- Closed(Unsuccessful) => Open [SetupTimer],
- Open(TimerTriggered) => HalfOpen,
+ Closed => Unsuccessful => Open [SetupTimer],
+ Open => TimerTriggered => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer]
@@ -103,10 +103,10 @@ This state machine can be used as follows:
// Initialize the state machine. The state is `Closed` now.
let mut machine = circuit_breaker::StateMachine::new();
// Consume the `Successful` input. No state transition is performed.
-let _ = machine.consume(&circuit_breaker::Input::Successful);
+let _ = machine.consume(circuit_breaker::Input::Successful);
// Consume the `Unsuccesful` input. The machine is moved to the `Open`
// state. The output is `SetupTimer`.
-let output = machine.consume(&circuit_breaker::Input::Unsuccessful).unwrap();
+let output = machine.consume(circuit_breaker::Input::Unsuccessful).unwrap();
// Check the output
if let Some(circuit_breaker::Output::SetupTimer) = output {
// Set up the timer...