Finite state machines in rust; bendns fork to add types.
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@@ -1,36 +1,21 @@
-# A framework and a DSL for building finite state machines in Rust
-
[![Documentation][docs-badge]][docs-link]
[![Latest Version][crate-badge]][crate-link]
-[!["Buy Me A Coffee"](https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png)](https://www.buymeacoffee.com/ybabichenko)
-
The `rust-fsm` crate provides a simple and universal framework for building
state machines in Rust with minimum effort.
-The essential part of this crate is the
-[`StateMachineImpl`](trait.StateMachineImpl.html) trait. This trait allows a
+The essential part of this crate is the [`StateMachine`] trait. This trait allows a
developer to provide a strict state machine definition, e.g. specify its:
-- An input alphabet - a set of entities that the state machine takes as inputs
- and performs state transitions based on them.
+- An input alphabet - a set of entities that the state machine takes as
+ inputs and performs state transitions based on them.
- Possible states - a set of states this machine could be in.
-- An output alphabet - a set of entities that the state machine may output as
- results of its work.
-- A transition function - a function that changes the state of the state machine
- based on its current state and the provided input.
+- An output alphabet - a set of entities that the state machine may output
+ as results of its work.
+- A transition function - a function that changes the state of the state
+ machine based on its current state and the provided input.
- An output function - a function that outputs something from the output
alphabet based on the current state and the provided inputs.
-- The initial state of the machine.
-
-Note that on the implementation level such abstraction allows build any type of
-state machines:
-
-- A classical state machine by providing only an input alphabet, a set of states
- and a transition function.
-- A Mealy machine by providing all entities listed above.
-- A Moore machine by providing an output function that do not depend on the
- provided inputs.
## Feature flags
@@ -46,8 +31,8 @@ state machines:
## Usage in `no_std` environments
-This library has the feature named `std` which is enabled by default. You may
-want to import this library as
+This library has the feature named `std` which is enabled by default. You
+may want to import this library as
`rust-fsm = { version = "0.8", default-features = false, features = ["dsl"] }`
to use it in a `no_std` environment. This only affects error types (the `Error`
trait is only available in `std`).
@@ -58,9 +43,9 @@ also enabled by default.
## Use
Initially this library was designed to build an easy to use DSL for defining
-state machines on top of it. Using the DSL will require to connect an additional
-crate `rust-fsm-dsl` (this is due to limitation of the procedural macros
-system).
+state machines on top of it. Using the DSL will require to connect an
+additional crate `rust-fsm-dsl` (this is due to limitation of the procedural
+macros system).
### Using the DSL for defining state machines
@@ -73,7 +58,7 @@ state_machine! {
#[derive(Debug)]
#[repr(C)]
/// A Circuit Breaker state machine.
- circuit_breaker(Closed)
+ CircuitBreaker => Result => Action
Closed => Unsuccessful => Open [SetupTimer],
Open => TimerTriggered => HalfOpen,
@@ -86,46 +71,40 @@ state_machine! {
This code sample:
-- Defines a state machine called `circuit_breaker`;
+- Defines a state machine called `CircuitBreaker`;
- Derives the `Debug` trait for it. All attributes you use here (like
- `#[repr(C)]`) will be applied to all types generated by this macro. If you
- want to apply attributes or a docstring to the `mod` generated by this macro,
- just put it before the macro invocation.
-- Sets the initial state of this state machine to `Closed`;
-- Defines state transitions. For example: on receiving the `Successful` input
- when in the `HalfOpen` state, the machine must move to the `Closed` state;
-- Defines outputs. For example: on receiving `Unsuccessful` in the `Closed`
- state, the machine must output `SetupTimer`.
+ `#[repr(C)]`) will be applied to all types generated by this macro.
+- Defines state transitions. For example: on receiving the `Successful`
+ input when in the `HalfOpen` state, the machine must move to the `Closed`
+ state;
+- Defines outputs. For example: on receiving `Unsuccessful` in the
+ `Closed` state, the machine must output `SetupTimer`.
This state machine can be used as follows:
```rust,ignore
// Initialize the state machine. The state is `Closed` now.
-let mut machine = circuit_breaker::StateMachine::new();
+let mut machine = CircuitBreaker::Closed;
// Consume the `Successful` input. No state transition is performed.
-let _ = machine.consume(circuit_breaker::Input::Successful);
+let _ = machine.consume(Result::Successful);
// Consume the `Unsuccesful` input. The machine is moved to the `Open`
// state. The output is `SetupTimer`.
-let output = machine.consume(circuit_breaker::Input::Unsuccessful).unwrap();
+let output = machine.consume(Result::Unsuccessful).unwrap();
// Check the output
-if let Some(circuit_breaker::Output::SetupTimer) = output {
+if let Some(Action::SetupTimer) = output {
// Set up the timer...
}
// Check the state
-if let circuit_breaker::State::Open = machine.state() {
+if let CircuitBreaker::Open = machine {
// Do something...
}
```
The following entities are generated:
-- An empty structure `circuit_breaker::Impl` that implements the
- `StateMachineImpl` trait.
-- Enums `circuit_breaker::State`, `circuit_breaker::Input` and
- `circuit_breaker::Output` that represent the state, the input alphabet and the
+- Enums `CircuitBreaker`, `Result` and
+ `Action` that represent the state, the input alphabet and the
output alphabet respectively.
-- Type alias `circuit_breaker::StateMachine` that expands to
- `StateMachine<circuit_breaker::Impl>`.
Note that if there is no outputs in the specification, the output alphabet is an
empty enum and due to technical limitations of many Rust attributes, no
@@ -141,13 +120,13 @@ You can specify visibility like this:
use rust_fsm::*;
state_machine! {
- pub CircuitBreaker(Closed)
+ pub CircuitBreaker => Result => Action
- Closed(Unsuccessful) => Open [SetupTimer],
- Open(TimerTriggered) => HalfOpen,
+ Closed => Unsuccessful => Open [SetupTimer],
+ Open => TimerTriggered => HalfOpen,
HalfOpen => {
Successful => Closed,
- Unsuccessful => Open [SetupTimer],
+ Unsuccessful => Open [SetupTimer]
}
}
```
@@ -180,11 +159,10 @@ pub enum Output {
}
state_machine! {
- #[state_machine(input(crate::Input), state(crate::State), output(crate::Output))]
- circuit_breaker(Closed)
+ crate::State => crate::Input => crate::Output
- Closed(Unsuccessful) => Open [SetupTimer],
- Open(TimerTriggered) => HalfOpen,
+ Closed => Unsuccessful => Open [SetupTimer],
+ Open => TimerTriggered => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer]
@@ -209,16 +187,16 @@ cargo doc -p doc-example --open
### Without DSL
-The `state_machine` macro has limited capabilities (for example, a state cannot
-carry any additional data), so in certain complex cases a user might want to
-write a more complex state machine by hand.
+The `state_machine` macro has limited capabilities (for example, a state
+cannot carry any additional data), so in certain complex cases a user might
+want to write a more complex state machine by hand.
All you need to do to build a state machine is to implement the
`StateMachineImpl` trait and use it in conjuctions with some of the provided
wrappers (for now there is only `StateMachine`).
-You can see an example of the Circuit Breaker state machine in the [project
-repository][repo].
+You can see an example of the Circuit Breaker state machine in the
+[project repository][repo].
[repo]: https://github.com/eugene-babichenko/rust-fsm
[docs-badge]: https://docs.rs/rust-fsm/badge.svg