Finite state machines in rust; bendns fork to add types.
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+use rust_fsm::*;
+
+state_machine! {
+ derive(Debug)
+ Door(Open)
+
+ Open(Key) => Closed,
+ Closed(Key) => Open,
+ Open(Break) => Broken,
+ Closed(Break) => Broken,
+}
+
+#[test]
+fn simple() {
+ let mut machine: StateMachine<Door> = StateMachine::new();
+ machine.consume(&DoorInput::Key).unwrap();
+ println!("{:?}", machine.state());
+ machine.consume(&DoorInput::Key).unwrap();
+ println!("{:?}", machine.state());
+ machine.consume(&DoorInput::Break).unwrap();
+ println!("{:?}", machine.state());
+}