[gd_scene load_steps=7 format=2]
[ext_resource path="res://Target.gd" type="Script" id=1]
[ext_resource path="res://Target.png" type="Texture" id=2]
[ext_resource path="res://circle.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 7 )
[sub_resource type="Animation" id=2]
resource_name = "Animate"
tracks/0/type = "value"
tracks/0/path = NodePath("Circle:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 1e-05, 1e-05 ), Vector2( 1, 1 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Circle:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6, 0.8, 1 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Circle:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Circle:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[node name="Target" type="Area2D" groups=["target"]]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[node name="Circle" type="Sprite" parent="."]
position = Vector2( 8, 8 )
scale = Vector2( 1e-05, 1e-05 )
z_index = 1
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "RESET"
playback_speed = 0.5
anims/Animate = SubResource( 2 )
anims/RESET = SubResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_Target_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_Target_body_exited"]