Update export.yml
| -rw-r--r-- | .github/workflows/export.yml | 108 |
1 files changed, 29 insertions, 79 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml index 80bc4ec..8a51295 100644 --- a/.github/workflows/export.yml +++ b/.github/workflows/export.yml @@ -1,80 +1,30 @@ -name: "export" -on: - workflow_dispatch: - push: - paths: - - "**.gd" - - "**.tscn" - - "**.import" - - "**.tres" - - "**.ttf" - - "**.yml" +name: "export" # name of the workflow +on: # when it is triggered + workflow_dispatch: # manually or + push: # on a push branches: - - main - -env: - GODOT_VERSION: 3.5 - NAME: ${{ github.event.repository.name }} - -jobs: - export: - runs-on: ubuntu-latest - container: - image: ghcr.io/bend-n/godot-2d:3.5 - name: ${{ matrix.name }} - strategy: - matrix: - include: - - name: Windows export - platform: windows - - - name: Linux export - platform: linux - - - name: Mac export - platform: mac - - - name: Web export - platform: web - - - name: Android export - platform: android - - steps: - - name: Build (Windows) - if: matrix.platform == 'windows' - uses: bend-n/godot-actions/.github/actions/export-windows@main - - - name: Build (Linux) - if: matrix.platform == 'linux' - uses: bend-n/godot-actions/.github/actions/export-linux@main - - - name: Build (Mac) - if: matrix.platform == 'mac' - uses: bend-n/godot-actions/.github/actions/export-mac@main - - - name: Build (Web) - if: matrix.platform == 'web' - uses: bend-n/godot-actions/.github/actions/export-web@main - - - name: Build (Android) - if: matrix.platform == 'android' - uses: bend-n/godot-actions/.github/actions/export-android@main - with: - android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} - android-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} - - push-itch: - needs: [export] - name: Push to itch.io - runs-on: ubuntu-20.04 - steps: - - name: Check for api key - id: secret - run: echo '::set-output name=secret::${{ secrets.BUTLER_CREDENTIALS }}' - - - name: Push - if: steps.secret.outputs.secret - uses: bend-n/godot-actions/.github/actions/itch-push@main - with: - api-key: ${{ secrets.BUTLER_CREDENTIALS }} + - main # to this branch + paths: # with modifications to these files + - "**.gd" # all gdscript files + - "**.tscn" # scene files + - "**.import" # this means a png changed + - "**.tres" # godot resources + - "**.ttf" # fonts in godot3 dont have their own .import + - ".github/workflows/export.yml" # this workflow + - "export_presets.cfg" # the export template + +jobs: # the things to do + export: # a thing to do + uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main + with: # variables + godot-version: 3.5 # the godot version + image: ghcr.io/bend-n/godot-2d:3.5 # the container to use + export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe) + platforms: "windows linux web android mac" # space seperated list of platforms to build + project-root-path: "." # the directory that project.godot is in + github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false) + itch-path: "bendn/spaceshooty" # required for itch.io deployment. + secrets: # secrets + butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment + android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required + android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto |