Update export.yml
bendn 2022-11-04
parent eef1838 · commit fa59e9d
-rw-r--r--.github/workflows/export.yml108
1 files changed, 29 insertions, 79 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml
index 80bc4ec..8a51295 100644
--- a/.github/workflows/export.yml
+++ b/.github/workflows/export.yml
@@ -1,80 +1,30 @@
-name: "export"
-on:
- workflow_dispatch:
- push:
- paths:
- - "**.gd"
- - "**.tscn"
- - "**.import"
- - "**.tres"
- - "**.ttf"
- - "**.yml"
+name: "export" # name of the workflow
+on: # when it is triggered
+ workflow_dispatch: # manually or
+ push: # on a push
branches:
- - main
-
-env:
- GODOT_VERSION: 3.5
- NAME: ${{ github.event.repository.name }}
-
-jobs:
- export:
- runs-on: ubuntu-latest
- container:
- image: ghcr.io/bend-n/godot-2d:3.5
- name: ${{ matrix.name }}
- strategy:
- matrix:
- include:
- - name: Windows export
- platform: windows
-
- - name: Linux export
- platform: linux
-
- - name: Mac export
- platform: mac
-
- - name: Web export
- platform: web
-
- - name: Android export
- platform: android
-
- steps:
- - name: Build (Windows)
- if: matrix.platform == 'windows'
- uses: bend-n/godot-actions/.github/actions/export-windows@main
-
- - name: Build (Linux)
- if: matrix.platform == 'linux'
- uses: bend-n/godot-actions/.github/actions/export-linux@main
-
- - name: Build (Mac)
- if: matrix.platform == 'mac'
- uses: bend-n/godot-actions/.github/actions/export-mac@main
-
- - name: Build (Web)
- if: matrix.platform == 'web'
- uses: bend-n/godot-actions/.github/actions/export-web@main
-
- - name: Build (Android)
- if: matrix.platform == 'android'
- uses: bend-n/godot-actions/.github/actions/export-android@main
- with:
- android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
- android-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
-
- push-itch:
- needs: [export]
- name: Push to itch.io
- runs-on: ubuntu-20.04
- steps:
- - name: Check for api key
- id: secret
- run: echo '::set-output name=secret::${{ secrets.BUTLER_CREDENTIALS }}'
-
- - name: Push
- if: steps.secret.outputs.secret
- uses: bend-n/godot-actions/.github/actions/itch-push@main
- with:
- api-key: ${{ secrets.BUTLER_CREDENTIALS }}
+ - main # to this branch
+ paths: # with modifications to these files
+ - "**.gd" # all gdscript files
+ - "**.tscn" # scene files
+ - "**.import" # this means a png changed
+ - "**.tres" # godot resources
+ - "**.ttf" # fonts in godot3 dont have their own .import
+ - ".github/workflows/export.yml" # this workflow
+ - "export_presets.cfg" # the export template
+
+jobs: # the things to do
+ export: # a thing to do
+ uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
+ with: # variables
+ godot-version: 3.5 # the godot version
+ image: ghcr.io/bend-n/godot-2d:3.5 # the container to use
+ export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe)
+ platforms: "windows linux web android mac" # space seperated list of platforms to build
+ project-root-path: "." # the directory that project.godot is in
+ github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false)
+ itch-path: "bendn/spaceshooty" # required for itch.io deployment.
+ secrets: # secrets
+ butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment
+ android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required
+ android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto