Diffstat (limited to 'bullets/scenes/EnemyLaser.tscn')
| -rw-r--r-- | bullets/scenes/EnemyLaser.tscn | 65 |
1 files changed, 32 insertions, 33 deletions
diff --git a/bullets/scenes/EnemyLaser.tscn b/bullets/scenes/EnemyLaser.tscn index 174b1b7..7e1adca 100644 --- a/bullets/scenes/EnemyLaser.tscn +++ b/bullets/scenes/EnemyLaser.tscn @@ -5,26 +5,6 @@ [ext_resource path="res://bullets/scripts/EnemyLaser.gd" type="Script" id=3] [ext_resource path="res://sprites/blackandwhitefball-Sheet.png" type="Texture" id=4] -[sub_resource type="AtlasTexture" id=29] -flags = 2 -atlas = ExtResource( 4 ) -region = Rect2( 0, 0, 19, 11 ) - -[sub_resource type="AtlasTexture" id=30] -flags = 2 -atlas = ExtResource( 4 ) -region = Rect2( 19, 0, 19, 11 ) - -[sub_resource type="AtlasTexture" id=31] -flags = 2 -atlas = ExtResource( 4 ) -region = Rect2( 38, 0, 19, 11 ) - -[sub_resource type="AtlasTexture" id=32] -flags = 2 -atlas = ExtResource( 4 ) -region = Rect2( 57, 0, 19, 11 ) - [sub_resource type="AtlasTexture" id=16] flags = 2 atlas = ExtResource( 1 ) @@ -90,26 +70,46 @@ flags = 2 atlas = ExtResource( 1 ) region = Rect2( 192, 0, 16, 16 ) +[sub_resource type="AtlasTexture" id=29] +flags = 2 +atlas = ExtResource( 4 ) +region = Rect2( 0, 0, 19, 11 ) + +[sub_resource type="AtlasTexture" id=30] +flags = 2 +atlas = ExtResource( 4 ) +region = Rect2( 19, 0, 19, 11 ) + +[sub_resource type="AtlasTexture" id=31] +flags = 2 +atlas = ExtResource( 4 ) +region = Rect2( 38, 0, 19, 11 ) + +[sub_resource type="AtlasTexture" id=32] +flags = 2 +atlas = ExtResource( 4 ) +region = Rect2( 57, 0, 19, 11 ) + [sub_resource type="SpriteFrames" id=14] resource_local_to_scene = true animations = [ { -"frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ) ], -"loop": true, -"name": "New Anim 1", -"speed": 15.0 -}, { "frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ], "loop": true, "name": "New Anim", "speed": 25.0 +}, { +"frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ) ], +"loop": true, +"name": "New Anim 1", +"speed": 15.0 } ] -[sub_resource type="RectangleShape2D" id=15] +[sub_resource type="RectangleShape2D" id=34] resource_local_to_scene = true -extents = Vector2( 4, 6 ) +extents = Vector2( 4, 3 ) -[sub_resource type="OccluderPolygon2D" id=33] -polygon = PoolVector2Array( -6, -3, -6, 2, -3, 4, 4, 4, 4, -5, -4, -5 ) +[sub_resource type="OccluderPolygon2D" id=35] +polygon = PoolVector2Array( -5, -2, -5, 2, -3, 4, 4, 4, 4, -4, -3, -4 ) [node name="EnemyLaser" type="RigidBody2D" groups=["ebullet"]] z_index = 1 @@ -126,13 +126,12 @@ __meta__ = { [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 14 ) animation = "New Anim" -frame = 3 +frame = 12 playing = true flip_h = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 0, -1.19209e-07 ) -shape = SubResource( 15 ) +shape = SubResource( 34 ) [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( 2.08616e-07, -2.38419e-07 ) @@ -144,6 +143,6 @@ volume_db = -30.0 autoplay = true [node name="LightOccluder2D" type="LightOccluder2D" parent="."] -occluder = SubResource( 33 ) +occluder = SubResource( 35 ) [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"] |